Linux Sync

Linux Sync

Discuss everything related to running Spring on your chosen distribution of Linux.

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CautionToTheWind
Posts: 272
Joined: 30 May 2006, 17:06

Linux Sync

Post by CautionToTheWind »

Hello ppl, the new version of Spring seems to finally be the one that brings the Linux users into the multiplayer community. As a Kubuntu Edgy user i was wondering what to do or what are we missing to be able to join normal games on Linux and chill with the Windows users.

Thanks.
Kloot
Spring Developer
Posts: 1867
Joined: 08 Oct 2006, 16:58

Post by Kloot »

A lobby. You can run 0.74b1 in Wine for the time being, though.
CautionToTheWind
Posts: 272
Joined: 30 May 2006, 17:06

Post by CautionToTheWind »

Maybe I could run the Windows Lobby under wine and have it start native linux spring?
fastfox
Posts: 13
Joined: 25 Jul 2006, 20:25

Post by fastfox »

Is there anyone working in a package for linux so that it would be possible to play without using the windows version under wine, or building from source? Why is there only a windows executable for download? Including the GPL version in linux's repositories would BOOM the number of players and coders...
Kloot
Spring Developer
Posts: 1867
Joined: 08 Oct 2006, 16:58

Post by Kloot »

@Caution: I'm not sure if it's possible to have a win32 process (TASClient) spawn a non-win32 process (Spring) from within its Wine sandbox. On the other hand, you could probably feed the lobby's generated script.txt to the native Spring binary yourself and get into a game that way (though you would still have to modify some parts of the client so that it no longer looked for spring.exe), but that has the potential to become a real PITA really fast :)
malric
Posts: 521
Joined: 30 Dec 2005, 22:22

Post by malric »

fastfox wrote:Is there anyone working in a package for linux so that it would be possible to play without using the windows version under wine, or building from source? Why is there only a windows executable for download? Including the GPL version in linux's repositories would BOOM the number of players and coders...
The problem is not the package and the compilation but lack of lobby, as Kloot was saying. And I think what is needed more is coders that finish something. There were many that tried to do the GUI, and also some linux lobbies not finished... So more is not better all the time.
nicko117
Posts: 19
Joined: 30 Nov 2006, 10:33

Post by nicko117 »

Ok, now that we can use the windows lobby (see some post above), I still have a question:

With which version of GCC is the windows version of spring compiled ?

(the one donwloadable at taspring.clan-sy)

I hope it's GCC4 ? So as soon as all windows players update, we (linux users) would be able to play without de-sync ?

Thanks for all the work you have done.
Tobi
Spring Developer
Posts: 4598
Joined: 01 Jun 2005, 11:36

Post by Tobi »

nicko117 wrote:With which version of GCC is the windows version of spring compiled ?
4.1.1
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Peet
Malcontent
Posts: 4384
Joined: 27 Feb 2006, 22:04

Post by Peet »

Hmm...so, would it sync to a Mac compiled version also? (If the texture loading problem were fixed)
Tobi
Spring Developer
Posts: 4598
Joined: 01 Jun 2005, 11:36

Post by Tobi »

That's just speculating... it's entirely untested. But, if it's a x86 mac, then yes. If PPC, then I guess there will be some fixes needed.
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