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Alpha chanel in Shield*Color

Posted: 22 Nov 2006, 19:33
by PauloMorfeo
It would be usefull to have alpha channel in the weapon tags:

Code: Select all

ShieldGoodColor=R G B;
ShieldBadColor=R G B;
We already have "ShieldAlpha" but that one only defines for both. That way, all we can define is the shield changing colour when going from good to bad. And if we want a shield that starts really faded or invisible, growing in intensity while it charges, we can't...

Posted: 25 Nov 2006, 15:21
by PauloMorfeo
Better yet, make it possible a ColourMap like the flames have. That would be much more flexible.