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Port Spring to Consoles ;)

Posted: 20 Nov 2006, 23:18
by PicassoCT
If there are no more PC-Gamers to harrvest, why not try to run it on a diffrent System. :wink:

Posted: 20 Nov 2006, 23:39
by Peet
Have you played starcraft on the ps? Spring would be worse. Way worse.

Posted: 20 Nov 2006, 23:44
by PicassoCT
Well, have you played SM in Spring - worse, far worse... I guess you can controll that even with a Pad

Posted: 22 Nov 2006, 10:32
by hughperkins
Console dev SDKs costs tens of thousands of dollars.

OTOH you could install linux on your console ;-)

Posted: 22 Nov 2006, 14:07
by SwiftSpear
hughperkins wrote:Console dev SDKs costs tens of thousands of dollars.

OTOH you could install linux on your console ;-)
What he said... Aside from the Xbox 360 dev kit which IIRC is now free...

Posted: 22 Nov 2006, 16:28
by KDR_11k
No, costs a 100$ yearly fee to execute those programs on your console. You can get the SDK but you can only make PC games without that fee.

Posted: 23 Nov 2006, 04:28
by Pxtl
iirc, there are special restrictions on the Xbox hobbyist GDK - I think you need to have the GDK to use it or something. Either way, it's not meant to be making games that are easy to redistribute.

The only console with actual open development I've heard is the old Dreamcast, adn that's only because it's old enough that coders have been abusing it for a while. And it's not like Dreamcast gamers are a huge audience.

That, and the DS - the DS would be an excellent platform for RTS games, but the screen is way too small for the scale of Spring.... plus, Spring is very abusive to processors, which consoles don't like. Consoles (especially handhelds) have beefy GPUs but bantamweight memory and processors, so the brute-force algorithms used in Spring would be horribly inappropriate.

Posted: 23 Nov 2006, 05:30
by Argh
Spring would even bring the PS3 to its knees, tbh. No console even comes close to a decent PC in terms of sheer processing power.

Posted: 23 Nov 2006, 05:40
by mehere101
The PS3 could potentially beat a PC if spring were redesigned to run on it. But why would you want to run spring on a console? The controllers aren't really designed for a RTS, there's no way you could approach the ease of use with a mouse and keyboard PC game.

Posted: 23 Nov 2006, 08:00
by hughperkins
There's the GP2x. It's an opensource handheld with dual 0.2GHz CPU, and no GPU.

Edit: corrected spelling of GP2x

Posted: 23 Nov 2006, 08:02
by hughperkins
mehere101 wrote:there's no way you could approach the ease of use with a mouse and keyboard PC game.
Use combos. left-up-right-down then A-B then C creates a metal collector.

(fifteen minutes into game) Player A: Hey, I built a metal extractor! You are so dead!

Posted: 23 Nov 2006, 08:22
by KDR_11k
It's GP2x (so people can google it).

Posted: 23 Nov 2006, 09:59
by MrNubyagi
discriminatingly banned by decimator

Posted: 23 Nov 2006, 10:27
by rattle
Sonys consoles got keyboard and mouse support and the PS3 will probably be able to handle the shader effects and it got built in support for USB input devices. But yeah, I don't see much of a point in porting it over...

Posted: 23 Nov 2006, 11:28
by hughperkins
GP2x has a USB controller, so you can plug USB keyboards, mice etc into it.

It runs linux I think (?), so maybe Spring would work, slowly, out of the box??? You'd probably need to install mesa to get software opengl emulation.

Posted: 23 Nov 2006, 13:03
by rattle
I kind of doubt that, it manages to run Quake2 when it's overclocked to 280 Mhz (from what I read on the german website).

Posted: 23 Nov 2006, 18:28
by Peet
Hmm...If the Wii were powerful enough to run Spring, its controller would make an interesting command interface.

Posted: 23 Nov 2006, 22:51
by AF
There's nothing stopping someone compiling spring on linux and playing a network game against someone with a PC under linux, even if thats under a PS3 platform.

PS3' can use any standard usb mouse/keyboard a compuer can, and have built in wifi too. Though youtube looks odd on a PS3, but the guys blamed youtube and the HDTV for that, and had examples of google video and gamecube doing the same.

For the PS3, I'm guessing the big requirement would be the Cell SDK and a built in lobby if you wanted to run it under the PS3 OS, tho you'd still need the PS3 OS SDK, or a severally cut down copy of yellowdog linux.