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Suggestion for a future mod
Posted: 15 Nov 2006, 23:21
by manored
How about putting, in some future mod, an espacial center that can send rockets to the space so they can return with metal? It would be also interesting to do spacial bases to collect energy and spy enemys (not attack that would make most defensive things useless), but then there would be also the possibily of making in land radars that cant detect enemy buildings on space and in land missile bases that can make missiles to blast those buildings out of the space.
Posted: 15 Nov 2006, 23:41
by Neddie
Sure, none of those are feasible, and once you understand physics and chemistry - well, really nothing in a science fiction/future RTS is - I think the collection from space would be a nice way to replace the conventional metal maker.
Posted: 16 Nov 2006, 00:38
by Felix the Cat
Eh, theoeretically (and this is VERY theoretically, mind you), the TA "metal maker" would be possible... if our friends in the Arm and the Core have made breakthroughs that make femtotechnology possible (this is the step beyond the step beyond nanotechnology - remember, we're only beginning to touch the surface of nanotechnology, so this theoretically is very far in the future), it could draw air from the atmosphere or dirt from the ground and fuse the atoms in it together to create whatever metal "metal" is.
As I said, this is VERY theoretical. According to our current understanding oh physics, it would take a HUGE amount of energy to trigger this sort of fusion. Obviously they've discovered a lower-energy way to do it!
Posted: 16 Nov 2006, 01:33
by mehere101
Or the TA unit of energy is equal to about the draw of New York for a minute...
Posted: 16 Nov 2006, 02:28
by Neddie
I like both of those comments.
Posted: 16 Nov 2006, 19:59
by manored
neddiedrow wrote:Sure, none of those are feasible, and once you understand physics and chemistry - well, really nothing in a science fiction/future RTS is - I think the collection from space would be a nice way to replace the conventional metal maker.
I didnt got it. how can those things be not feasible if we already have spy sattelites feeded by solar energy and rockets that can reach the space in real life? the only thing surreal on it its the outspace metal collecting.
Posted: 16 Nov 2006, 21:23
by Deathblane
Yeah, the way I always rationalised MM (and Fusions) was that 'metal' only consists of some elements, so the MM just fuses/fissions useless elements together while the fusion reactor fuses them for power.
Thing about that rationalisation is that in fairly short order (probably a couple of days) you could process an entire planet into 'metal' using TA build times.
Posted: 17 Nov 2006, 05:24
by AF
I'd say that using energy to construct basic hydrogen out fo electrons and protons, then fusing into more complex elements via nuclear fusion would be more likely
Posted: 17 Nov 2006, 15:51
by BlackLiger
The OTA manual mentions that the 'metal' you collect is actually just the rare elements needed for nanotechnology....
Posted: 17 Nov 2006, 15:59
by Zoombie
I also have to raise the point that it's a game, and via game logic, if it looks cool...it works!
Posted: 17 Nov 2006, 16:43
by manored
Yeah. If in the game the commander points his army to someplace and a solar collector "jumps" out of his hand, why there shouldnt be something capable of turning energy into metal?
Posted: 17 Nov 2006, 20:23
by Comp1337
Zoombie wrote:I also have to raise the point that it's a game, and via game logic, if it looks cool...it works!
+1
Finally someone who understands the laws of computer gaming.
Re: Suggestion for a future mod
Posted: 21 Nov 2006, 13:32
by zwzsg
manored wrote:How about putting, in some future mod, an espacial center that can send rockets to the space so they can return with metal? It would be also interesting to do spacial bases to collect energy and spy enemys (not attack that would make most defensive things useless), but then there would be also the possibily of making in land radars that cant detect enemy buildings on space and in land missile bases that can make missiles to blast those buildings out of the space.
espacial?
Anyhow, that really reminds me of Metal Fatigue and its orbital plane. Who else played it?
Posted: 21 Nov 2006, 14:29
by Argh
Metal Fatigue was one of the biggest, "it could've been decent" games. I still think it was one of the more interesting RTS games ever made. Too bad it was so fundamentally flawed

Posted: 28 Nov 2006, 08:58
by Strategia
manored wrote:neddiedrow wrote:Sure, none of those are feasible, and once you understand physics and chemistry - well, really nothing in a science fiction/future RTS is - I think the collection from space would be a nice way to replace the conventional metal maker.
I didnt got it. how can those things be not feasible if we already have spy sattelites feeded by solar energy and rockets that can reach the space in real life? the only thing surreal on it its the outspace metal collecting.
I think that by "not feasible" he meant "not feasible
to mod".
Posted: 28 Nov 2006, 09:06
by Neddie
In reality it isn't sustainable, though, and the metal collection is absolutely insane. But yes, I was referring to modding feasibility.
Posted: 28 Nov 2006, 15:23
by rattle
Argh wrote:Metal Fatigue was one of the biggest, "it could've been decent" games. I still think it was one of the more interesting RTS games ever made. Too bad it was so fundamentally flawed

You can say that about everything psygnosis made but I bought the game... *puts head in shame*