Page 1 of 2
capture ability for all builders?
Posted: 15 Nov 2006, 06:25
by MrNubyagi
Posted: 15 Nov 2006, 06:40
by Argh
How's about, "let the people who do game design decide that, k thx bye"

Posted: 15 Nov 2006, 07:04
by Felix the Cat
We already know that your opinion is that only game designers should have input into game design and that you're prepared to defend that opinion with a 6 page dissertation on the subject of game design.
...back to the topic at hand, I voted "no", because I think it is an ability best left to Commander-type units and to "special forces" and "infiltration" units. It doesn't make sense for all builders.
(Note that I'm assuming that you're not asking for the engine to automatically assume that all builders can capture.)
Posted: 15 Nov 2006, 09:47
by MrNubyagi
theres not a problem of implementing... since its C++ environment i suspect theres classes(duh) so theres nothing left but to add to the builder class the capture ability, let the GUI know the builders have it, or perhaps the GUI picks it up directly from the objects atributes. The rest is just a nano stream et voila.
I would like to add since people don't grasp the ideea, that not the builders that EMP the target but the existing EMP units. In a less agressive scenario i find it more convenient to capture an enemy mex instead of reclaiming it and building my own.
How's about, "let the people who do game design decide that, k thx bye"
don't worry they can decide whether they can decide w/o your help
...as for the rest of conservators, at least i'm not afraid of any self-proclaimed or even better player using it on me

Posted: 15 Nov 2006, 10:26
by VonGratz
MrNubyagi wrote:so theres nothing left but to add to the builder class the capture ability
For an unit capture another, its only necessary to put in unit file the line:
cancapture=1;
errrrrrrrr... Argh,:lol: Its not a game designer task, but a modder one
The engine already gives this possibility.
VonGratz
PS My vote is "no" and I agreed with Felix the Cat

Posted: 15 Nov 2006, 10:30
by aGorm
All builders already can capture, assuming someone puts the "cancapture = 1" tag in. (PS that might not be what the tags called... but Im sure there is one.) So modders can easily make it so they all capture.
However thats up to them. You cant force them into it, its there mod. Even XTA and AA are techincly the people that update thems mod, cause they put in the time and effort.
Besides... I would not want all builders to be able to in XTA. Alot of people prob wont want it in other mods. If some people want it so badly, make a new mod!
aGorm
Posted: 15 Nov 2006, 11:14
by rattle
Yet another useless thread... NO because I don't like polls.
Posted: 15 Nov 2006, 11:50
by tombom
You continued a thread when a moderator closed it for a perfectly understandable reason. You have been spamming caydr's forums with stupid ideas as well.
Posted: 15 Nov 2006, 17:37
by Fanger
NO I dont think EE should have capture at all, because it makes no sense in regard to my mod.. SO FUTTER OFF...
Its tiring that people only think AA is developed for spring..
Posted: 15 Nov 2006, 18:06
by rattle
You mean spring is developed around AA.
Posted: 15 Nov 2006, 18:45
by j5mello
either be more specific as in what mod u want this for or i say:

Posted: 15 Nov 2006, 19:41
by Felix the Cat
Hmm. We could always do as I did and give him the benefit of the doubt and assume that he was talking in terms of general design principles.
I mean, the answer is still "no", but there's less need for flames.
Posted: 15 Nov 2006, 20:00
by BlackLiger
j5mello wrote:either be more specific as in what mod u want this for or i say:

Ooh, I've been looking for Locku the dancing lock... thank you :)
Posted: 15 Nov 2006, 20:31
by MrNubyagi
You continued a thread when a moderator closed it for a perfectly understandable reason. You have been spamming caydr's forums with stupid ideas as well.
i wonder what b*tkissee thinks of his kissers, anyway i don't care, i know what you are
this is a pro cons discussion not a bum alley
anyone who doesn't have a valid opinion but post his junk anyway is just dumb
Posted: 15 Nov 2006, 20:31
by BigSteve
Fanger wrote:NO I dont think EE should have capture at all, because it makes no sense in regard to my mod.. SO FUTTER OFF...
Its tiring that people only think AA is developed for spring..
Oh stop flaming and change the record ffs!
See my post on the other forum nubyagi, im lazy i cba to retype it here hehe
Posted: 15 Nov 2006, 20:37
by MrNubyagi
quote myself
I still don't see wheres the unbalance. All builders would get capture times relative to their build times for the object they try to capture. Core and Arm buidlers would have capture. You and I can capture, wheres the objective unbalance? Even with set capture times theres perfect balance; its called what you do to me i can do to you
anyway i'll start locking my own threads soon since people never learn what forums and discussions or civil conduct are about
NO I dont think EE should have capture at all, because it makes no sense in regard to my mod.. SO FUTTER OFF...
Its tiring that people only think AA is developed for spring..
you said it i didn't
+Epoints for the people who cared enough to post a discusssion and not spam
Posted: 15 Nov 2006, 21:35
by Hellspawn
No, would make them OP.
Posted: 15 Nov 2006, 21:42
by rattle
MrNubyagi wrote:You continued a thread when a moderator closed it for a perfectly understandable reason. You have been spamming caydr's forums with stupid ideas as well.
i wonder what b*tkissee thinks of his kissers, anyway i don't care, i know what you are

Aren't you one of Caydr's many brown nosers?
Posted: 15 Nov 2006, 21:48
by MrNubyagi
Aren't you one of Caydr's many brown nosers?
why? because i'm pointing at stuff that would make the game more fun(at least for me)?
you are going home you old tired net warrior

a good example of spam nevertheless
EDIT:
either be more specific as in what mod u want this for or i say: lock
don't worry it will be fairly soon, it sucks i don't have that option here
Posted: 15 Nov 2006, 22:26
by Felix the Cat
Felix the Cat wrote:Hmm. We could always do as I did and give him the benefit of the doubt and assume that he was talking in terms of general design principles.
I mean, the answer is still "no", but there's less need for flames.
I take back that last part.