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.:: New Map ::. Shining Islands
Posted: 13 Nov 2006, 10:31
by LBPB
Continuing my map-a-week process
Here's the new one :
Shining Islands
This 16x8 map is designed for 6 players, ideally in an 3v3 game
(but you can play it from 1v1 up to 5v5 since there are enought starting metal areas).
Comments and advices are welcomes !
Download: http://www.unknown-files.net/index.php? ... &dlid=1902
Pics: (image are darker here than ingame)
http://www.unknown-files.net/picture.php?pid=777
http://www.unknown-files.net/picture.php?pid=778
http://www.unknown-files.net/picture.php?pid=779
special thanks to Smoth for the features I used in the map
edit : link fixed
Posted: 13 Nov 2006, 10:58
by Neddie
Good work, thank you, keep it up!
Posted: 13 Nov 2006, 13:52
by NOiZE

this how it looks on my pc, for some reason the palm trees look too bright.
Also i think there are too many trees,
for the rest ... a cool map.
Posted: 13 Nov 2006, 15:48
by LBPB
I ll try to check that.
Anyway, the trees aren't so bright on my pc...

Posted: 13 Nov 2006, 16:30
by NOiZE
LBPB wrote:I ll try to check that.
Anyway, the trees aren't so bright on my pc...

maybe it's because of ATI
Posted: 13 Nov 2006, 17:05
by LBPB
NOiZE wrote:
maybe it's because of ATI
Mmm possible,
I got a GeForce 6800GS
Posted: 13 Nov 2006, 17:37
by LordMatt
Another map that needs the new version to play.

Damn that sonar desync.
Posted: 13 Nov 2006, 17:47
by LBPB
LordMatt wrote:Another map that needs the new version to play.

Damn that sonar desync.
I know about the sonar desync problem.
Nevertheless, I hosted it 3 times saturday without any desync
Posted: 13 Nov 2006, 21:59
by Neddie
It doesn't always happen, strange as it may seem, even when people are abusing the honour code of not building ships undertaken in some games.
Posted: 14 Nov 2006, 03:58
by Argh
I really like the idea behind this map, but it really needs a more professional texture, and er... Smoth's trees are kind've over-used. I'd "steal" some of Lathan's from his wonderful Black Swamp map... they're in a seperate SDZ within the map file, if I recall correctly.
Posted: 14 Nov 2006, 15:27
by aGorm
Guilty of starting that craze... From now on I'm using my own trees...
aGorm
Posted: 14 Nov 2006, 19:44
by PauloMorfeo
Does the hovercrafts are able to climb the beaches? From the screen shot they look like they have a high edge. Be sure to try the hovers in XTA, since the have lower climbability than the ones in AA.
I think that, because of those 2 smal islands, the map couls use some more water space top and botom, to allow maneuverability around them.
Looks quite interesting, look forward to trying it.
Posted: 14 Nov 2006, 23:43
by LBPB
PauloMorfeo wrote:Does the hovercrafts are able to climb the beaches? From the screen shot they look like they have a high edge. Be sure to try the hovers in XTA, since the have lower climbability than the ones in AA.
Yes they can.
Even the Hovers from XTA are able to climb the beaches
