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What is an optimal system for Spring Performance?

Posted: 08 Nov 2006, 02:41
by MadRat
What CPU configuration will give optimal performance with Spring?

What video card configuration will give optimal performance with Spring?

What sound card configuration will give optimal performance with Spring?

What network card configuration will give optimal performance with Spring?

What memory configuration will give optimal performance with Spring?

What hard storage configuration will give optimal performance with Spring?

AND LASTLY... what is your rig?

Posted: 08 Nov 2006, 03:45
by Snipawolf
Well, a sound card from three years ago still works..

For the love of god, get a better graphics card than a GeForce FX5200XT...

512 MB has worked with me, I haven't tried with my new update of RAM to 1024 ^^

My rig?

Amd 3200+ 2.0 GHz processor

1024 MB of DDR SD3 or some kind of RAM

200 GB of 7200 RPM hard drive

GeForce FX5200XT (Soon to be receiving the rest of my upgrade, a geforce 7600 something.... If its a GS, I am gunna overclock 'til my comp sweats...)

That's pretty much all I know, I get 30 FPS (Without the upgrade, I haven't played in quite a while, I know the RAM is gunna make it up to 50... or something) on average, and generally its a 10 : 1 of units on screen to frames lost or so...

I play without any bells or whistles turned on... 1024x768 (Or some 700 something number) no water, reflectivity, most of my sliders are up 3/4 of the way (Except AA)

That's all, I guess. Need to test with my upgrade...

Posted: 08 Nov 2006, 04:05
by Sheekel
Well, this would be great:

http://light.pcinpact.com/actu/news/312 ... Li-qua.htm

Thats right, four 9750GX2 cards on one motherboard...mmmm.

Posted: 08 Nov 2006, 06:19
by RedDragonGecko
Which would need about a 1200watt ps

Posted: 08 Nov 2006, 09:38
by SwiftSpear
Spring pathfinder heavily taxes the CPU and our higher graphics functions heavily tax the GPU. Certain maps and mods with many units in the new unit format can also be a little costly on ram, but you won't need more then 1 gig to run spring. However, if you want to map for spring 2 gigs of ram is probably pretty reasonable.

Optimally you want a powerful and well clocked CPU, this is probably the most important factor, and a nice GPU will help as well, allowing you to run dynamic water and other graphical effects which are just really cool.

Posted: 08 Nov 2006, 10:26
by aGorm
AMD 4600 X2... 4 gig DDR2 ram... geforce 7900 256ram... soundblaster live... and the best bit... a 24inch 1920 x 1200 monitor... ummm. And striped hard disks on SATA 2...

aGorm

Posted: 08 Nov 2006, 11:42
by rattle
I get 120 FPS on Small Divide on a 1200 athlon, 512 mb RAM (though it only helps on bigger maps) and still got a geforce2 from almost last century. :P

The only thing which gives me a headache is the pathing...

Posted: 08 Nov 2006, 15:59
by pheldens
Is the pathing when you queue commands ? that really bogs my box down (to the point of sync problems) when building rows of spikes for instance. (shift + drag)

Any idea which functions are responsible for this? and what affects their performance more? gfx or cpu?

Posted: 08 Nov 2006, 16:41
by Bobcatben
i get 200-300 fps on my system, with shadows off(i dont really see the point...) and water set to one of the faster ones(i get 80 fps on true dynamic water) im running:

Amd Athlon64 3000+ Overclocked to 2ghz.
1gb of pc2100 ddr
Geforce 6800 Ultra OC
on a Gigabyte motherboard.

Posted: 08 Nov 2006, 17:08
by Lindir The Green
I've got a Dell 4600 with a Pentium 4 and a GeForce FX 5200.

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The only way I can manage to get like up to 30 FPS sometimes is because of my 1 GB of semi-decent (PC 3200 with good timings DDR) RAM.

Posted: 08 Nov 2006, 18:07
by AF
I have an 8x geforce FX 5200 ultra running in a 4x AGP slot and I get more than 30 fps on average by far, more like 70-150fps with all the options turned off and higher.

Posted: 08 Nov 2006, 18:14
by Licho
Works well on my athlon 2500+ and geforce6600gt, never noticed fps<20 except for speed metal games. I have default gfx settings and 1280x1024.
I have 2GB of ram with swapping turned off for fast task switching.

Posted: 08 Nov 2006, 18:32
by aGorm
swapping turned off? As in... you turned off your swap file?? How does that make a difference?!? (I assume your talking windows here...)

aGorm

Posted: 08 Nov 2006, 18:37
by Min3mat
sooooooo
dual core and virtual memory thingey (i assume thats what you mean by swapping) actually SLOW DOWN SPRING O.O man
e: i mean with HT cabbage sorry. You know the affinity thing (apparently, ask aGorm)
Just seems weird that features designed to make games better don't work for spring ^^ do you need to program games to take advantage of such things or sommat?

Posted: 08 Nov 2006, 18:59
by Cabbage
duel core dosent slow down spring oO

athlon X-2 4400+
1Gig ram
7800GTX
SATA HD etc

At 1024x1280 with everything else on low i get around 600fps

Drops to about 100fps with everything except AA on

Posted: 08 Nov 2006, 19:26
by Bhaal
intel core 2 duo 2,93ghz
2gig ram
7950gx2
1280*1024
all settings on with 4*AA i get mh can t say it because depends on water map and unit amount and action terrain deforming and stuff....

last game on greenfields i had ~ 170 fps in the beginning and dropped to about 140fps in late game.

on a big water map with massive battles and lot s of units i get ~ 70 fps

Posted: 08 Nov 2006, 20:56
by iamacup
Cabbage wrote:duel core dosent slow down spring oO

athlon X-2 4400+
1Gig ram
7800GTX
SATA HD etc

At 1024x1280 with everything else on low i get around 600fps

Drops to about 100fps with everything except AA on

athlon X-2 4400+
3Gig ram
2 X 7800GTX
3 X Raptz000rz (2 70 gb and 1 32 gb)

works loverly :D

Posted: 08 Nov 2006, 21:32
by Cabbage
i got mine over a year ago :P

Posted: 08 Nov 2006, 21:47
by Bhaal
3 gig ram *g no duel channel ;p

Posted: 08 Nov 2006, 21:54
by iamacup
i know but im not made of money :P