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Increase unit limit when ally gives everything to you
Posted: 29 Oct 2006, 22:53
by Felix the Cat
I think the title says it all. If an ally gives everything to you, then you should get his unit limit added to yours, since you are effectively playing with two players' units.
This especially needs to work with .take.
It's a serious issue, if both you and an ally have ~300 units, and your ally drops, and you .take, you suddenly can't build any more units and have to self-d some or go attack without preparation.
I realize that this can be solved by setting unit limit arbitrarily high, but the vast majority of hosts don't do that, because in the vast majority of games you're nowhere near hitting unit limit the entire game.
Posted: 30 Oct 2006, 15:38
by Lindir The Green
I actually like it the way it is. It provides an incentive to "finish off" a player, because it would decrease the enemy unit limit.
Posted: 30 Oct 2006, 20:02
by Felix the Cat
Lindir The Green wrote:I actually like it the way it is. It provides an incentive to "finish off" a player, because it would decrease the enemy unit limit.
Well, there's two different cases I guess.
#1. Your ally is near-dead and leaves the game or gives everything to you. I agree that you shouldn't get an extra +500 unit limit if your receive two mexes.
#2. Your ally leaves/drops midway through game in a good position, for whatever reason. I think you should get the extra unit limit, so your team isn't handicapped simply because your ally's connection flickered or his computer crashed or whatever.
So, I agree with you, in case 1. In case 2, it isn't really applicable.
Posted: 30 Oct 2006, 21:43
by Dragon45
How about the limit is simply increased by however many units your ally gives you, plus 5% or something?
Posted: 30 Oct 2006, 23:19
by Guessmyname
5% of the ally's unit count or 5% of the ally unit count + unit limit?
Posted: 31 Oct 2006, 00:21
by Neddie
I support this idea, Felix. I have run into the issue a lot... I mean, I'm almost known for being the last man standing!
Some games I could have won, playing alone, despite a full team against me, if I had only had a higher unit limit and wasn't spending my time Sacrificing units in an attempt to keep my production going.
Posted: 31 Oct 2006, 03:38
by Felix the Cat
Dragon45 wrote:How about the limit is simply increased by however many units your ally gives you, plus 5% or something?
Because being down a player due to connection troubles/pure quitting is already a handicap enough, and having potentially 500 or more less units than your enemy is another huge handicap to add on to that.
The tough part is differentiating between when you get your ally's unit max added to yours, and when you don't - because you clearly shouldn't get it when your ally is killed, quits, and you .take two mexes and a wind gen.
Posted: 31 Oct 2006, 05:55
by LOrDo
+1 for Felixes original idea.
Posted: 31 Oct 2006, 07:19
by LathanStanley
what happens when someone gives you like 400 of some REALLY cheap unit, thats, somewhat inconspicious.. say, fleas ON TRANSPORTS! so its like 10 dots on the map somewhere and yeah, boosts your unit amount PAST where you can't build?? and you don't notice for awhile...
talk about a lame way to get the advantage..

Posted: 31 Oct 2006, 07:22
by LathanStanley
wouldn't "team unit cap" be an easier solution?
or better yet... OOOOHH NOES!!!
no unit cap.
Posted: 31 Oct 2006, 08:15
by KDR_11k
LathanStanley wrote:or better yet... no unit cap.
That makes Spring crash.
Posted: 31 Oct 2006, 08:19
by LathanStanley
well set it to like 5,000 or more...

Posted: 31 Oct 2006, 08:30
by KDR_11k
Spring can't have more than 5000 units in play total.
Posted: 02 Nov 2006, 05:07
by Felix the Cat
KDR_11k wrote:LathanStanley wrote:or better yet... no unit cap.
That makes Spring crash.
Considering that, in the vast majority of games, we practically have no unit cap because we never get to 500 units per player, this won't be a problem.
Those that do porc up and create massive thousand-unit armies of shit and whatnot deserve what's coming for them, IMO. "Thirty minute no rush no nukes" players do not command my respect.
Posted: 02 Nov 2006, 05:23
by Peet
But then there's 'spammier' mods like Nanoblobs or CvC...I've hit 500 in CvC quite easily...
e: speaking of which, KDR, WORK ON THAT MOD