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mods/guis

Posted: 29 Oct 2006, 22:04
by PauloMorfeo
The mod TLL is full of stuff in Mods/Guis, files *.GUI .

But i can't find any information on the wiki concerning that nor does any recent mod has such thing. Does that still does anything? Can i just get rid of it?

Posted: 29 Oct 2006, 22:06
by Snipawolf
Uhmm, could you make a topic with all of your questions like I did?

Mod Question Repository

Posted: 29 Oct 2006, 22:08
by Nemo
its all leftover stuff from OTA.

Posted: 30 Oct 2006, 15:04
by PauloMorfeo
Nemo wrote:its all leftover stuff from OTA.
Meaning .. i can just get rid of it?

Posted: 30 Oct 2006, 15:25
by NOiZE
yep

Posted: 30 Oct 2006, 18:50
by j5mello
didn't that setup a custom GUI for TLL when u played

jeez wish that worked in Spring (though E&E has a sorta custom gui)

Re: mods/guis

Posted: 30 Oct 2006, 20:59
by VonGratz
PauloMorfeo wrote:The mod TLL is full of stuff in Mods/Guis, files *.GUI .

But i can't find any information on the wiki concerning that nor does any recent mod has such thing. Does that still does anything? Can i just get rid of it?
Yes, but only if you will write a new gamedata/sidedata including all the TLL units.Ive mentioned it in a past thread "to do list" for TLL.Note that after this, you can remove also the download folder, that provides "a la TA" together with the GUI the buildpanel.


The only TLL unit included until now in the sidedata is the Commander.
[TLLCOM] Builder or plant
{ Units to be built and their positions
canbuild1=TLLMEX;
canbuild2=TLLLAB;
canbuild3=TLLMM;
canbuild4=TLLESTOR;
canbuild5=TLLMSTOR;
canbuild6=TLLJAM;

canbuild7=TLLRADAR;
canbuild8=TLLAP;
canbuild9=TLLVP;
canbuild10=TLLSY;
canbuild11=TLLSONAR;
canbuild12=TLLSOLAR;

canbuild13=TLLTORP;
canbuild14=TLLUWESTORAGE;
canbuild15=TLLUWMEX;
canbuild16=TLLUWMSTORAGE;
canbuild17=TLLWMCONV;
canbuild18=TLLWINDTRAP;

canbuild19=TLLLFT;
canbuild20=TLLTIDE;
}
VonGratz :wink:

Re: mods/guis

Posted: 31 Oct 2006, 00:56
by PauloMorfeo
VonGratz wrote:
PauloMorfeo wrote:The mod TLL is full of stuff in Mods/Guis, files *.GUI .
...
Yes, but only if you will write a new gamedata/sidedata ...
You are confusing Mod/Guis with Mod/Download, no?

Posted: 31 Oct 2006, 02:49
by VonGratz
No :-) Did you tried to use the download file without the GUI?
OOOOOPS..answering my own question.....
OMG..You are right :lol: Ive tested now and Spring is capable to "translate" the old download files into BuildPanel without any GUI file! :lol:
Since the SPRING is also capable to queue weapons via FBI file, you can remove the GUI folder without any modifs. :!:
VonGratz :wink:

Posted: 31 Oct 2006, 03:15
by Argh
VonGratz: Please download and study NanoBlobs 0.63 before asking more questions like this. It is about as small and clean as a mod for Spring can be- if it's not in there, you don't need it ;)

Posted: 31 Oct 2006, 04:47
by VonGratz
Its not my question :shock: but I think that all questions need some colaboration for answer, to grow the general knowledge of all people :wink:
VonGratz :lol: