Possibility to define units to start with a commander
Posted: 22 Oct 2006, 14:16
It would be like C&C/RA2 style, you can define how many units you have at start. But in TAS, you could define unit names, and amount.
This could be done by writing a list of the units which you want to start with, for each side of course.
And when game starts, they will appear near the commander.
One thing where this could be useful, is when you play shared coms, you have only one commander at start, but by adding extra com, both can start on their own without waiting the other building the base.
This idea could also be expanded that how you can set the places for starting units. Then you could also make pre-built bases.
Second idea: Every player could buy their starting units with defined starting metal and energy (i think this has been suggested already?).
This could be done by writing a list of the units which you want to start with, for each side of course.
And when game starts, they will appear near the commander.
One thing where this could be useful, is when you play shared coms, you have only one commander at start, but by adding extra com, both can start on their own without waiting the other building the base.
This idea could also be expanded that how you can set the places for starting units. Then you could also make pre-built bases.
Second idea: Every player could buy their starting units with defined starting metal and energy (i think this has been suggested already?).