Flexible Alliances
Posted: 03 Oct 2006, 01:17
This is probably MTR but what the hell :
Currently, the way alliances work in spring is pretty unflexible.
They're permanent and they don't allow for example :
Player B is allied with Player A and C
BUT
Player A and C are at war.
This isn't possible in spring, because for B to be allied to C and A He'l need to be on the same ally number as player C and A but if player C and A had the SAME ally number then they aren't in a state of war.
Suggestions :
1. Allow examples such as the above.
2. In-game alliances/breakups possible if players aren't allied via ally team numbers.
Ex. :
A = 1
B = 2
C = 3
D = 3
player A could ally with B and later on break-up his alliance with player B.
BUT
Player C and D cannot breakup their alliance nor ally with a diffrent team number.
Er, catch my drift yet?
'Scuse me for the extremely poor explaination - I fail at explaining things.
Currently, the way alliances work in spring is pretty unflexible.
They're permanent and they don't allow for example :
Player B is allied with Player A and C
BUT
Player A and C are at war.
This isn't possible in spring, because for B to be allied to C and A He'l need to be on the same ally number as player C and A but if player C and A had the SAME ally number then they aren't in a state of war.
Suggestions :
1. Allow examples such as the above.
2. In-game alliances/breakups possible if players aren't allied via ally team numbers.
Ex. :
A = 1
B = 2
C = 3
D = 3
player A could ally with B and later on break-up his alliance with player B.
BUT
Player C and D cannot breakup their alliance nor ally with a diffrent team number.
Er, catch my drift yet?
'Scuse me for the extremely poor explaination - I fail at explaining things.