Page 1 of 1
New map - Fractured Continents
Posted: 02 Oct 2006, 12:37
by mufdvr222
Posted: 02 Oct 2006, 12:40
by Snipawolf
Interesting, I may try it..
Looks pretty good
Posted: 02 Oct 2006, 13:30
by Ishach
What size is it?
Posted: 02 Oct 2006, 13:49
by mufdvr222
16 x 16
Posted: 02 Oct 2006, 14:27
by Warlord Zsinj
Shades of Evad

Posted: 02 Oct 2006, 17:50
by LordMatt
Looking forward to testing this one out.
Posted: 02 Oct 2006, 18:55
by j5mello
this looks like a good E&E map it will be tested...
Posted: 02 Oct 2006, 22:33
by knorke
Not yet played but the layout looks nice so far.
But I would like to see more variation.
Each Continent looks the same. They all share the same ~3 textures of rock, grass and beach. It looks good, but too clean, why not add a desert or some burned craters? How about icebergs in the north? Some small atolls in the ocean? Just some ideas to make a good looking map an outstanding one

Posted: 02 Oct 2006, 22:55
by pintle
havent tried this yet but it looks very cool. Wide enough stretch of shorline to actually make landing raids with tranports etc.
Can bigger ships get up the river?
Posted: 03 Oct 2006, 06:49
by hrmph
Looks nice. Good use of textures and a nice OTA feel. Yay!

Posted: 03 Oct 2006, 08:26
by LathanStanley
looks pretty good.. and fairly well-playable...
add some features to it.. some rocks or something... there are lots of them out there.. steal some from another map, use mine, or take some time and make em.... they aren't hard to do... and they make your map TONS better... playablewise and everything...
Posted: 03 Oct 2006, 09:17
by mufdvr222
pintle wrote:havent tried this yet but it looks very cool. Wide enough stretch of shorline to actually make landing raids with tranports etc.
Can bigger ships get up the river?
Yes they can.
Posted: 03 Oct 2006, 09:41
by NOiZE
LathanStanley wrote:looks pretty good.. and fairly well-playable...
add some features to it.. some rocks or something... there are lots of them out there.. steal some from another map, use mine, or take some time and make em.... they aren't hard to do... and they make your map TONS better... playablewise and everything...
QFT
Posted: 03 Oct 2006, 18:32
by Decimator
How deep is the water? E&E ships have varying displacements, so on a map like oki river the larger ships can't get up the rivers. (I like it that way) Also, E&E amphibs are fairly tall, which proved to be a problem on the first version of Splintered tropics.