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SVN repository for AAI sources?

Posted: 01 Oct 2006, 20:17
by Samuraiburger
Hi folks

I've been searching the board for a little while now for a reference to
a svn repository for AAI (V. 0.70). Sadly, without any success so far.
I'd love to have a look at those sources (specially to put in some quick n dirty code to show exactly WHERE those unhandled exceptions occur)

So I'd be very grateful for a link there.

Another minor point is in my oppinion that it should be made easier for normal users to report bugs in a way that is an actually helpful for the developers.
The more precise feedback the devs get, the less trial and error there is.
It could save valuable time.

Some sticky guide to bugreporting and a couple of advanced classes for generating debug messages perhaps?

Posted: 01 Oct 2006, 22:03
by esteroth12
its closed source. stop looking. complain to submarine. if you want, NTai source is somwhere... although I'm pretty sure it got removed from the SVN

and theres mantis for reporting bugs

Posted: 01 Oct 2006, 22:50
by Tim Blokdijk
https://taspring.clan-sy.com/svn/spring ... lobal/AAI/
It's open source and in svn.

AF "asked" to have the NTai source removed from svn, if you like you could dig up the source in a old revision.

Posted: 01 Oct 2006, 22:59
by esteroth12
when'd that change? I remember that we didnt have AAI for about 2 weeks because submarine wouldn't and everyone else couldn't compile AAI for 0.72b1

Posted: 01 Oct 2006, 23:04
by hollowsoul
Its been on svn for awhile now
Pretty sure submarine uploaded to svn, before he went off somewhere.
He is back now though :)

Nice to have an AI to play against for us linux users

Posted: 02 Oct 2006, 00:15
by rattle
And it was nice to have for us non-SSE-CPU users too.

Posted: 02 Oct 2006, 00:30
by Samuraiburger
woah, that was quick

thx a lotta, Tim
I'll have a closer look at that.
I got mighty curious what throws this bloody exception all the time,
it does not seem to be connected to any special game situation.

esteroth:

Yup, I know there's Mantis. But if u take a look at those bug reports - i mean, come on - what help is "my game crashes randomly when I use AI xyz" to a developer?
So a try/catch inside the AI itself would be a great help, cuz it could at least tell what function threw the ex plus a dump of all current AI variables (nicely formatted as text) would make it possible for a normal "lame" user to contribute some worthwhile info on the crash and save the dev loads of time.

-edit:
Apart from that, i love AAI - i've been able to teach it some nice stuff with patience and an AAI instance in my team so he knows what hit his mate :)