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How to enable dynamic water to get the waves effect?
Posted: 11 Sep 2006, 13:31
by realBonk
How to enable dynamic water to get the cool waves effect?
I dont get any waves (explosion etc.)

Posted: 11 Sep 2006, 13:34
by Das Bruce
Go to settings.exe, if its turned on and not working, then you're not running Blue Gene and you're out of luck.

Posted: 11 Sep 2006, 13:35
by Masse
just launch the settings.exe
and select the dynamic water
man ur fast bruce

well ok...
Posted: 11 Sep 2006, 13:43
by realBonk
Well it was activated. But thanks for the tip anyway. Blue Gene? Damn, it seems that my Radeon 9800 Pro suck as hell. So I dont have the hardware 4 this feature. I will google 4 Blue Gene to know which graphic card are able to do this nice feature and to see that my card is just too old.
Blue Gene = Supercomputer?
Posted: 11 Sep 2006, 13:50
by realBonk
I didn't find anythink usefull ...
Blue Gene is a supercomputer manufactured by IBM.
What is the feature-name and the name of the graphic card that will support the waves of dynamic water?
What graphic card is needed? 400,- Dollar graphic adapter? My Radion costs 90,- Dollar
Thanks for Info and stuff.
OK OK
Posted: 11 Sep 2006, 13:56
by realBonk
OK Ok... I found the answer in another Thread.... Geforce GT 6600 ... so my Ati Card is not supported and outdated

Posted: 11 Sep 2006, 13:58
by Das Bruce
Masse wrote:man ur fast bruce

Not always.

Posted: 11 Sep 2006, 14:08
by NOiZE
moved to help and bugs
Posted: 11 Sep 2006, 18:30
by KDR_11k
It's not about your card being outdated, it's Ati writing trash drivers that don't work right with OpenGL, which Spring is based on.
Posted: 11 Sep 2006, 20:37
by Peet
Yeah, has to be a mid to high range nvidia card to work properly. Same with a lot of other features of Spring.
Posted: 11 Sep 2006, 23:05
by Caydr
KDR_11k wrote:It's not about your card being outdated, it's Ati writing trash drivers that don't work right with OpenGL, which Spring is based on.
Well, that, and the fact that his card is outdated. Nothing from that generation used SM3 IIRC. My 9800 xt could barely manage to kick out 30 FPS with shadows turned on, so even if somehow SM3 was in the cards for 9800 which was the fastest card at its time, he'd have about 2 fps.
Posted: 11 Sep 2006, 23:11
by KDR_11k
Ah, right, I thought the 9*00 was equivalent to the 6*00.
Posted: 11 Sep 2006, 23:16
by Caydr
Nah, it was ATI's kick in the teeth for Nvidia's horrible FX line that could barely keep up with the year-old 9700 pro.
Don't you kids take History classes anymore?

well... well
Posted: 11 Sep 2006, 23:26
by realBonk
... ... time to change my favourite graphic card trademark. Bye Ati ... welcome back nvidea (last used with Riva TNT2)... whatever. Thanks 4 the interesting Points you mentioned in the last posts.
Thx 4 the feedback

Posted: 11 Sep 2006, 23:38
by Caydr
Just so you know, I have a 7800 GS and can't make the water effects work in conjunction with other options. Just because you have a nvidia card doesn't guarantee it'll work, and the performance hit will still be massive, even on most maps without water.
Posted: 14 Sep 2006, 13:51
by Orakio
I have 2x6600GT 128MB and it is basically unusable with dynamic water.
Posted: 14 Sep 2006, 20:10
by Caydr
Spring is the only game I know of that has any effect of this kind, and the only average-user program of any kind I know of with such a broad implementation. Probably with DX10 cards it'll become a realistic thing to expect to be able to play with.