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Suggestion for the line formation (right click etc.)

Posted: 08 Sep 2006, 19:39
by espylaub
I've mentioned this before, but I think it didn't get much attention:

Can the units ordered to form a line please distribute themselves evenly across the length of this line? Atm, they stay relatively close together regardless of how long you make the line.

Now:

This is the line:

------------------------

and the units do this:

-------0-0-0-0-0-------

where this:

0----0-----0-----0----0

would make infinitely more sense.

If i want them closer together I can just make the line shorter, but if I want my 5 thuds to space out along the width of a valley, i have to place each one individually instead of just issuing a line command across the whole valley. Doing it with even distribution would also make gunship attacks soooooo much easier to coordinate. It would make a lot of things much easier.

Iirc, this used to be different. And I really think it would be a sensible feature.

Any thoughts/information on this?

Posted: 08 Sep 2006, 19:42
by SinbadEV
I like the idea... goes in feature requests though.

Posted: 08 Sep 2006, 19:50
by Soulless1
yes please! :-)

Posted: 08 Sep 2006, 19:51
by NOiZE
yeah!!!!

someone patch that!

Posted: 08 Sep 2006, 19:52
by Maelstrom
If this was used, how would one control the depth of the line? If you have a huge number of units, and try to line move them (which I do, as do other people), your going to need one huge ass line to make them spaced out nicely. The good thing about the other system is you can controll the depth of the block you make.

Posted: 08 Sep 2006, 20:10
by NOiZE
that's also possible with this new system?

Just make the line shorter?

Posted: 08 Sep 2006, 20:24
by Aun
I've already requested this at least twice, but...

Use the building spacing keys to change the spacing of units in line formation!

already done

Posted: 08 Sep 2006, 21:35
by alik83
I already submitted a patch on the mailing list (includes spacing(spreading along the line, not cusrom spacing yet), taking into account unit sizes and simple same-unit-speed movement)

Re: already done

Posted: 08 Sep 2006, 21:42
by NOiZE
alik83 wrote:I already submitted a patch on the mailing list (includes spacing(spreading along the line, not cusrom spacing yet), taking into account unit sizes and simple same-unit-speed movement)

zOMG

you win!

Posted: 08 Sep 2006, 22:05
by Crampman
By the way, could it be possible to fix the I'll-get-your-place-so-move-away bug, when you have 16 pw's, and you send them to a point, and they try to push each other to go at the point ? This is very annoying.

Make them moving in a default formation would make more sense.
And if this formation would be customisable (line, square, or other shapes) that would be great, no ?

Posted: 08 Sep 2006, 23:21
by mehere101
I don't care so much about formations shapes, just make my attacks arrive syncronized. I want them so accurate I can set my damn watch to them!

Posted: 09 Sep 2006, 23:05
by TradeMark
Yeah.. thats what ive been asking earlier too :)

This would be super useful with airplanes.

Useful feature to this would be a button/mouseclick where you can define how many rows it will create...

OR you draw a rectangular area!! O_O YES! thats it! and it doenst draw it pixel precise... only unit by unit (just like when you build a block of buildings), so you can easily see how many rows it will make...

Posted: 10 Sep 2006, 01:25
by Soulless1
TradeMark wrote: OR you draw a rectangular area!! O_O YES! thats it! and it doenst draw it pixel precise... only unit by unit (just like when you build a block of buildings), so you can easily see how many rows it will make...
YES!

also, when allocating units, could anyone figure out a way to send the closest units to the furthest points (as they do now) but *without* having half of them cross over each others' paths?