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ignorelife tag

Posted: 06 Sep 2006, 17:34
by Guessmyname
This is mainly for those who play Game Continues on Commander Death.

Basically, if a unit has this tag, the destruction of these units is not necessary for their opponent to win. Example:

A mod has mines. As these mines are buildings, they count as units, and thus must be destroyed (along with everything else) in order for their opponents to win. This results in a long search to find the mines and destroy them.

With the 'ignorelife' tag, this is not necessary. In this example, the opponent would not have to hunt down every last mine to defeat his enemy.

Posted: 06 Sep 2006, 17:49
by SinbadEV
in most games it's when all the mobile units and factories are dead, but spring might not exactly worrk like that so being able to specifi like this might help... might want to make 3 settings, one that makes it ignored, one that makes it normal, and one that makes it like a commander, so if you play com-death=end, and build one of these special units with the commander tag set and lose your orriginal com, you can continue,

Posted: 06 Sep 2006, 18:12
by AF
Isnt that part of how commander=1; works?

Posted: 06 Sep 2006, 19:33
by KDR_11k
In a slightly demented state I caught myself thinking "WoW players have that tag set"...