ignorelife tag
Posted: 06 Sep 2006, 17:34
This is mainly for those who play Game Continues on Commander Death.
Basically, if a unit has this tag, the destruction of these units is not necessary for their opponent to win. Example:
A mod has mines. As these mines are buildings, they count as units, and thus must be destroyed (along with everything else) in order for their opponents to win. This results in a long search to find the mines and destroy them.
With the 'ignorelife' tag, this is not necessary. In this example, the opponent would not have to hunt down every last mine to defeat his enemy.
Basically, if a unit has this tag, the destruction of these units is not necessary for their opponent to win. Example:
A mod has mines. As these mines are buildings, they count as units, and thus must be destroyed (along with everything else) in order for their opponents to win. This results in a long search to find the mines and destroy them.
With the 'ignorelife' tag, this is not necessary. In this example, the opponent would not have to hunt down every last mine to defeat his enemy.