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having many, many problems with .72b1
Posted: 28 Aug 2006, 03:50
by Jocken
Although I really like the game, I cannot get it to stop crashing. Usually, the game simply ends. But earlier today, it malfunctioned when I initialized a game load, it froze my computer and I had to do a hard restart. Also, the visuals seem to be buggy in this version. often, they will freak out and fray the colors, warp the text, etc. I have the screeshot of my latest problem on file, but can't post it. If the develpoers think it would help, I could email it to them.
Back to the crashing. I wish I could be more speciic, but nearly half the time I play a game longer than 5 min, the game simply quits, as though I pressed shift-esc. I would like to help the developers fix this problem in for the next release.[/img]
Posted: 28 Aug 2006, 03:53
by Argh
Um... what are your hardware specs?
Posted: 28 Aug 2006, 04:12
by Jocken
I'm running an Averatec 6200 seies, if that helps (laptop). AMD Athlon XP 2400+ w/ QuantiSpeed architecture. 666 MHz. 480 MB RAM. Microsoft Windows XP Home edition w/ sp2. 512 MB DDR. 15.4" TFT screen (@ 1280 by 800 pixels). Hardware acceleration is at full. My display adapter is an SiS M741. If there's anything else you need, ask specifically. Also, I just ran Spring again, test script @ mars, this time and yes, it simply aborted w/o and rhyme or reason.
Posted: 28 Aug 2006, 04:15
by Dragon45
You mentioned RAM twice in different quantities and threw in random mhz numbers i really cannot associate with either RAM or CPU
can you split it up for easier comprehension? Im just confsued right anwerweor wlike totally confuzlzed

Posted: 28 Aug 2006, 04:25
by Jocken
sorry, I don't usually give them so I was combining what is on the label of my laptop w/ what the system properties says.
Label:
DVD +/- burner
Averatec 6200 series.
AMD Athlon XP 2400+ w/ QuantiSpeed architecture.
Microsoft Windows XP Home
512 MB DDR
60 GB hard drive
wireless 802.11g
15.4" TFT screen
System properties:
Microsoft Windows XP Home Edition version 2002
Servive pack 2
Averatec 6200 series
mobile AMD Athlon XP-M 2400+
666 MHz, 480 MB of RAM
As a side note, I can't seem to figure out how to sucessfully join a game in multi. I finally figured out how to install the mods, but now I need more maps and the site won't let me download them.
Posted: 28 Aug 2006, 05:00
by SinbadEV
Yikes... don't bother joining multi till you can run the thing stable in single player... or have you worked that part out now? for maps try:
http://www.ta-spring.com/maps/ or
http://www.unknown-files.net/
Posted: 28 Aug 2006, 05:23
by AF
if your running single player with the NTai that came with spring then thats your problem.
http://www.darkstars.co.uk
The version that comes with spring is XE7.5 which is horribly out of date.
The current version is XE9RC22, which is a 95% rewrite of XE7.5
Posted: 28 Aug 2006, 08:43
by KDR_11k
You've got an SiS graphics chip. That's your problem right there, these things suck badly.
Posted: 28 Aug 2006, 10:52
by rattle
Yeah and it's taking 32 MB of your ram as shared memory, that's where the odd numbers come from.
Posted: 28 Aug 2006, 17:45
by hawkki
A few days ago when playing a match spring just all of a sudden jumped to desktop and left no warning messages or whatsoever. This is the first time this has happened to me with this current version. Map was aavikko
Posted: 28 Aug 2006, 19:48
by Jocken
KDR_11k wrote:You've got an SiS graphics chip. That's your problem right there, these things suck badly.
So what you're saying is I will never be able to sucessfully run Spring on my PC? That's just great. Would downloading this new AI help? (btw, why does it not come w/ the "latest" version of he game)
Posted: 28 Aug 2006, 19:49
by Jocken
hawkki wrote:A few days ago when playing a match spring just all of a sudden jumped to desktop and left no warning messages or whatsoever. This is the first time this has happened to me with this current version. Map was aavikko
That's what happens in about 85-90% of the games I run.
Posted: 28 Aug 2006, 21:43
by SinbadEV
Jocken wrote:(btw, why does it not come w/ the "latest" version of he game)
If you ask AF, because the devs are insensitve to his hard work, if you ask the devs, it's because it's not compatible with the linux builds without a lot of work... the real answer is probably closer to "because we havn't had a new release in a while"...
Posted: 29 Aug 2006, 00:30
by Jocken
ok, I understand, but how do I upgrade to it? (I don't run linux)
Posted: 29 Aug 2006, 01:07
by SinbadEV
http://www.darkstars.co.uk , like he said, has the information you seek
Posted: 29 Aug 2006, 01:58
by AF
Well, when XE8 was released I included the entire source package, including files that where only there for reference.
Because of these reference files, scons attempted to compile them automagically and spewed out its guts because they werent intended to be compiled, just referenced.
When people on linux initially complained about it I told them howto fix it and it worked but more people came and the general consensus at the end was that XE8 didnt work, which is totally incorrect. People are still saying use XE7.5 on linux because XE8 doesnt work despite me telling them howto fix XE8.
So the devs where left thinking NTai was broken and that I hadnt applied any of the fixes they had sent, which i had, so they didnt update the copy of NTai and thus XE7.5 was distributed.
Technically the installer should have had XE7.5 removed months ago when I demanded it be removed, and I am extremely unhappy about that still. Despite repeated messages you can still download a 0.72b1 installer with XE7.5 from the download page, despite me tellling them to remove NTai or update it immediatly or face NTai being withdrawn completely.
Simply saying its OK the next release will have the latest version you gave us just isnt good enough, because that was said months ago and we're still waiting for 0.73b1, meanwhile thousands of copies of XE7.5 bundled spring installers have been downloaded.
XE8 fixed a huge number of crashbugs and errors in XE7.5 and improved gameplay by possibly a factor of 20 aswell as improving speed and stability. Yet the vast majority of XE7.5 downloads have been made after these essential fixes where made. People are seeing NTai badly as a result, and they're trying out XE7.5 and coming to the conclusion spring as a whole has crap skirmish play, reflecting badly on not just NTai but the other AI's too and possibly the project as a whole.
There hasnt even been an official message put up on the download page warning users of the out of date AI that can crash spring regularly and cause blue screens of death on certain computers and the fast stable replacement available in the forums.
Anyway this time the opposite will occur. When 0.73b1 is released the version bundled with spring will actually be more upto date than anywhere else save my personal copy.
But should a repeat of this XE7.5 fiasco occur, I'll just withdraw NTai completely, stop distributing it, and unGPL it.
Posted: 29 Aug 2006, 02:02
by hollowsoul
Looks around
Never heard of XE 8 working for linux.
Care to make info easy to find ?
Posted: 29 Aug 2006, 02:04
by AF
remove factor.h/cpp from the XE8 source.
I'm told so far that XE9 in the svn works too.
Posted: 29 Aug 2006, 02:13
by hollowsoul
Errr quick test.
As i couldnt believe u got it to work on linux & never mentioned it as far as i could see.
20 secs into game Mars XTA
Commander builds lvl1 vix plant
Vix Lvl1 Factory starts building lvl1 vix construction
Commader starts building lvl2 adv factory
Lvl1 contrustion unit is still not built
Bot stalls i.e metal / energy didnt check which one
Posted: 29 Aug 2006, 02:16
by Jocken
ok, so it's the XE9RC19 file I need, right? What directory of TA Spring do I put the file in?