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..:: Release ::.. Checker Ponds Remake (12x12)

Posted: 27 Aug 2006, 13:06
by NOiZE
As we still can't have animated features i replaced the gasbags with those Alien things made by Lathan!

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Have fun!

Posted: 27 Aug 2006, 13:20
by Das Bruce
Too much random noise, and I hate puns almost as much as I hate pimple hills. Otherwise, everything fits together nicely, atmosphere, textures, water, features. Looks like it could be fun if a litle crowded.


Oh and I haven't played AA in a while but is that really what lazers look like now? :shock:

Posted: 27 Aug 2006, 13:53
by LathanStanley
the environment like bruce said, well done.... the layout.. slightly crowded, and pretty flat... though, I'm sure it plays very well

but yeah, good to see they work.... hope THAT friggin many of them, isn't too painful on framerates... I was origionally aiming at like, 1/4 as many as that.... but ya know, new stuff, people get a little excited..

:wink:

Posted: 27 Aug 2006, 14:21
by Torrasque
I love it ! ( hum graphically wise at least )
I'll try to test it the sooner !

Posted: 27 Aug 2006, 15:04
by Aun
Das Bruce wrote:Oh and I haven't played AA in a while but is that really what lazers look like now? :shock:
Next Spring version.

Nice looking map. :-)

Posted: 27 Aug 2006, 20:07
by Forboding Angel
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Noize, I am dissapointed in you. Why did you wuss out and use the "optimized" crap. Sad part is that it starts getting blurry some distance away so it doesn't mesh with the ground like it's supposed to, and this is what it looks like when you get up close.

You put the low quality versions on a 12x12?


Meh, regardless, it's a sweet map. I miss the gasbags but the tyranids are a good replacement, however another problem.

THe model above is a chimney, each one of these needs to have a geo underneath it.

Posted: 27 Aug 2006, 20:53
by NOiZE
Forboding Angel wrote:Image

Noize, I am dissapointed in you. Why did you wuss out and use the "optimized" crap. Sad part is that it starts getting blurry some distance away so it doesn't mesh with the ground like it's supposed to, and this is what it looks like when you get up close.

You put the low quality versions on a 12x12?
I used the dds's indeed as dds is a superior format for spring texture, /me points to the why tga thread in the art and modeling forum. Also normally you don't look that closely to the feature's, you would be busy microing/macroing stuff, so it isn't THAT bad.

Forboding Angel wrote:Meh, regardless, it's a sweet map. I miss the gasbags but the tyranids are a good replacement, however another problem.
Thanks.
Forboding Angel wrote:THe model above is a chimney, each one of these needs to have a geo underneath it.
That would be a option. but a geo also has gameplay impacts so i don't want to do that. I rather wait on the ability to do features with scripts, /me looks to the developers.

Posted: 28 Aug 2006, 01:05
by Dragon45
Noize, please put in the unoptimized, full secksy features? pretty please?

Comeon, it cant degrade performance all that much! :-) :-)


Pleaaaaaaase?

Posted: 30 Aug 2006, 04:20
by hrmph
Nice map! Really gives you the feel of an alien climate.

Posted: 30 Aug 2006, 06:28
by Quanto042
hrmph wrote:Nice map! Really gives you the feel of an alien climate.
Most definately! We don't have enough alien world maps.

Posted: 30 Aug 2006, 06:40
by LathanStanley
It wasn't the fact the files are DDS that bothered me.. it was the fact that they were reduced in size, and "optimized" as a reduced size....


you take the BIGGER textures (I'm talking 1024x1024 and make them DDS without reducing the size to 512x512... and it'll be purdy!)

but meh, whatever floats your boat.

I give up trying to impress people by just giving stuff out. I'll release my features with accompanying maps, or someone helping with maps, from now on.. :wink:

then you can steal them off of "demo" maps... and use them as intended...
:wink:

Posted: 30 Aug 2006, 11:08
by PicassoCT
Quanto042 wrote:
hrmph wrote:Nice map! Really gives you the feel of an alien climate.
Most definately! We don't have enough alien world maps.
True.

Posted: 30 Aug 2006, 17:19
by NOiZE
LathanStanley wrote:It wasn't the fact the files are DDS that bothered me.. it was the fact that they were reduced in size, and "optimized" as a reduced size....


you take the BIGGER textures (I'm talking 1024x1024 and make them DDS without reducing the size to 512x512... and it'll be purdy!)

but meh, whatever floats your boat.
Well you are right, when i will have time I'll make the textures to 1024x1024, using you tga textures. Unless it will hurt the framerate bad (consider the ammount of feature's i used).
LathanStanley wrote:I give up trying to impress people by just giving stuff out. I'll release my features with accompanying maps, or someone helping with maps, from now on.. :wink:
Don't punnish other people, because I failed on one issue....

Posted: 30 Aug 2006, 17:21
by NOiZE
Das Bruce wrote:Too much random noise, and I hate puns almost as much as I hate pimple hills. Otherwise, everything fits together nicely, atmosphere, textures, water, features. Looks like it could be fun if a litle crowded.


Oh and I haven't played AA in a while but is that really what lazers look like now? :shock:
2 points to Bruce, you are trying to be constructive, however you might want to load up the maps be4 you draw your conclusions based on the screenshots only. The random noise was added to give it a really alien look, also it looks quite cool when vehicles drive around, they kinda "wiggle"

Posted: 31 Aug 2006, 01:08
by LathanStanley
NOiZE!! its more of a "demo" map idea, not a "how to" or "this is how" or "I'm ruling" or whatever map....

but yeah, you understand

Posted: 31 Aug 2006, 01:52
by Drone_Fragger
NOiZE wrote:
Das Bruce wrote:Too much random noise, and I hate puns almost as much as I hate pimple hills. Otherwise, everything fits together nicely, atmosphere, textures, water, features. Looks like it could be fun if a litle crowded.


Oh and I haven't played AA in a while but is that really what lazers look like now? :shock:
2 points to Bruce, you are trying to be constructive, however you might want to load up the maps be4 you draw your conclusions based on the screenshots only. The random noise was added to give it a really alien look, also it looks quite cool when vehicles drive around, they kinda "wiggle"
Bruce, Those are the laser effects for the new version of spring. 0.73b1 or whatevger its gonna be.

Posted: 31 Aug 2006, 08:33
by Das Bruce
NOiZE wrote:
Das Bruce wrote:Too much random noise, and I hate puns almost as much as I hate pimple hills. Otherwise, everything fits together nicely, atmosphere, textures, water, features. Looks like it could be fun if a litle crowded.


Oh and I haven't played AA in a while but is that really what lazers look like now? :shock:
2 points to Bruce, you are trying to be constructive, however you might want to load up the maps be4 you draw your conclusions based on the screenshots only. The random noise was added to give it a really alien look, also it looks quite cool when vehicles drive around, they kinda "wiggle"
Given sufficient time I would have, but exams are currently making me their man bitch.

Posted: 31 Aug 2006, 12:33
by NOiZE
LathanStanley wrote:NOiZE!! its more of a "demo" map idea, not a "how to" or "this is how" or "I'm ruling" or whatever map....

but yeah, you understand
well i'm trying to say that you shouldn't delay a release of feature's because there isn't a proper map for it. just release them with dds on a simple map, just like your first set.

Posted: 31 Aug 2006, 15:11
by Zoombie
Well I played the map with a drunk Lathen Stanly, and my one complaint is too many of the tentically tyranid things were facing in the same direction, and that those 'nid things were not the high quality versions.

The game play reminds me of Pinchusions, witch is a good thing indeed.

Posted: 31 Aug 2006, 18:49
by PicassoCT
Zoombie wrote:Well I played the map with a drunk Lathen Stanly, and my one complaint is too many of the tentically tyranid things were facing in the same direction, and that those 'nid things were not the high quality versions.

The game play reminds me of Pinchusions, witch is a good thing indeed.
How good is Lathen drunk, in Spring ?