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Permanent los & mapped map
Posted: 24 Aug 2006, 09:49
by TradeMark
In OTA you could choose permanent los & mapped map, so you can see what your enemies are doing.
That was nice feature, i used it sometimes. Makes total different game play.
We dont have unmapped los yet, but what if we could have only that feature you can see whole map and enemies too?
So, would this be hard to add... I think not. Just one or two FOR-loops and make the map visible by adding some values to them?
Posted: 05 Sep 2006, 18:59
by TradeMark
Am i only one who wants this?

Posted: 05 Sep 2006, 19:04
by NOiZE
would be kool, someone make a patch
Posted: 05 Sep 2006, 19:05
by SinbadEV
I would like this feature because I know a lot of people who would like it, personally I find this gametype abohorent.
Posted: 05 Sep 2006, 19:12
by Torrasque
It could be quite cool in FFA.
Cause people know the strengh of all the team and will not always attack the same guy if they see that a man is not getting attacked or is porcing.
Posted: 05 Sep 2006, 19:35
by AF
itd need a method of showing the los boundaries aka where youve explored that didnt rely on the LOS overlay
Posted: 05 Sep 2006, 20:50
by SinbadEV
well... permanent LOS would mean that as a square was uncovered, it stayed uncovered, so individual unit LOS would become moot and you might as well just use the current LOS overlay for it...
Posted: 05 Sep 2006, 21:43
by Zagupi
Torrasque wrote:It could be quite cool in FFA.
Seconded.
Posted: 05 Sep 2006, 21:48
by bamb
It could make massive battles faster for everyone if no LOS needed to be calculated (or only in some cases).
Posted: 05 Sep 2006, 21:56
by Neddie
I would like the option.
Posted: 06 Sep 2006, 01:34
by FizWizz
I shall throw in my vote of approval.
Posted: 06 Sep 2006, 09:37
by TradeMark
Could we get this in the next release?
Cant wait for this feature!! :)
Posted: 06 Sep 2006, 09:40
by NOiZE
if you make a patch, then maybe.
Posted: 06 Sep 2006, 14:42
by hawkki
hehe, its months ago i suggested this same thing, and the answer was exactly the same: do it your self. So it seems this is not something that anyone of the devs would like, so it is not going to be done either.
Posted: 06 Sep 2006, 15:11
by Argh
Um... well... I don't think it'd be a quickie, honestly. Otherwise it'd have probably gotten added by now. The problem here is that Spring's LOS is not just a 2-D grid of "known" and "not-known" spaces on the map. What you'd end up with, really, is a gigantic LOS calc being done over the entire map, but only for "clear" areas. This could get quite expensive over time, because of the need to mask the "not-known" areas.
Posted: 06 Sep 2006, 15:33
by Zydox
Shouldn't that basically be the same method as with ghosted buildings?
Posted: 06 Sep 2006, 16:07
by Argh
Not really. Ghosted buildings merely stay ghosted until they are observed again. You don't have to update whether they're alive, dead, building things, etc. It's not a really big deal to keep them that way, from the client-side code's perspective. Doing something like permanent LOS, on the other hand, is considerably more difficult.
Posted: 06 Sep 2006, 16:13
by TradeMark
Why is it so hard?
This could be done with some simple IF check in the code.
IF something -> show unit
or etc.
Posted: 06 Sep 2006, 16:13
by SinbadEV
Basically the problem here is that there is no fog of war system in place at all at this time... only a LOS system, while in most games all you have to do is turn something off, in Spring you would have to add signifigant code to the current system...
an easy solution would be to just turn off the los detection entirely, allowing all units to be seen all the time... it would give you at least one of the effects you are looking for... for proper fog of war mapping we still havn't come up with a good way of doing it... maybe just voiding out the land that hasn't been explored or something.
Posted: 06 Sep 2006, 16:44
by TradeMark
You are talking about that unmapped thing?
Well, thats not needed atm, just that thing which allows us to see everything.