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Scripting forum
Posted: 22 Aug 2006, 09:12
by KDR_11k
Scripting questions have currently no real place on this forum. I propose adding a forum for scripting discussion so scripting discussions are easier to find instad of scattered across mods, art and general.
Posted: 22 Aug 2006, 09:48
by Argh
What we mainly need, frankly, is a private modding forum, where modders who have released public projects can post, others can read... just like the mappers get now.
Posted: 22 Aug 2006, 10:19
by Maelstrom
+1 to modders forum
Posted: 22 Aug 2006, 13:16
by Snipawolf
+1 to both of 'em..
Posted: 22 Aug 2006, 16:50
by Zenka
I see Argh's point. I vote for a more save place to post questions and provide answers too.
+1
Posted: 24 Aug 2006, 04:33
by VonGratz
+1
My only doubt is about what kind of scripting KDR is talking...Did it for units (that utilize COB/BOS C++ based) or Spring sources
VonGratz

ou DuGratz, Le pirate

Posted: 24 Aug 2006, 09:35
by KDR_11k
BOS/CoB and whatever else may get implemented, the development forum already covers the Spring source.
Posted: 24 Aug 2006, 11:16
by unpossible
it'd certainly be handy to have some concentrated cob forum - it's as big a part of modding as modelling/artwork isn't it?**
**as far as the functionality of the mod goes
Posted: 24 Aug 2006, 16:26
by VonGratz
The best places to learn about.
You can found
a lot of threads discussing it in TAUniverse TA foruns (since year 2000) and stuff about BOS/COB scripting in the tutorials in FileUniverse and TADesigners.
Also unpacking OTA, BugFix and UH script files would be useful.Ive put BugFix BOS in FileUniverse sometime ago.
VonGratz
