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Saving / Loading very important...

Posted: 14 Aug 2006, 18:50
by Codex
As a lover of huge single player skirmishes on huge maps I desperatly miss a working save/load option. In the moment TAS only works for short skirmishes not for great battles during many hours because there is no way to save all you "work"...

Also TAS crashes a lot for me (and obviously a lot of other people) so saving is crucial or you have to start all over again every toime TAS crashes...an this is damn annoying...

So please support saving and loading in the next TAS build!!!
Codex

Posted: 14 Aug 2006, 19:50
by KDR_11k
By the way, he's referring to the AI ceasing to function if one saves and loads again, not saving/loading itself.

Posted: 14 Aug 2006, 20:23
by AF
A save/load event would need to be added along with an identifier to distinguish between saved games.

If on load every unit recieved a untiIdle event then NTai would kickstart and attempt to do stuff with the units, but currently it cant do that.

Posted: 14 Aug 2006, 21:21
by KDR_11k
Couldn't the save system be modified to allow the AI to dump a savefile as well so it can remember what it was doing?

Posted: 15 Aug 2006, 00:28
by AF
If we recieved save/load events it'd be possible

perhaps the AI can save using its destructor and a few calls, loading may be an issue tho

Posted: 15 Aug 2006, 00:34
by Snipawolf
Maybe using some of the cheats (forgot em) to cheat your way into your own replays?

Or do replays actually stop at the end? (lol)