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commander detonating and reclaiming

Posted: 12 Aug 2006, 19:29
by caldera
i more and more see this "tactic" these days. it leads to the enemy having 2 advanced fusionreactors before i even have a normal geothermal... dont like this very much but i also dont like playing comm ends. perhaps the metal value of the commader is a bit too high...
want to know what you think about it.

Posted: 12 Aug 2006, 20:10
by hrmph
People are using this tactic on maps other than green fields now??

Posted: 12 Aug 2006, 20:12
by caldera
seen it on small supreme for example

Posted: 12 Aug 2006, 20:19
by NOiZE
game ends FTW

Posted: 12 Aug 2006, 20:22
by Egarwaen
Don't you need a lot of metal storage to manage this?

Posted: 12 Aug 2006, 20:22
by Argh
Put threads like this in the AA discussion, please. Not all mods have this problem, thx k bbye...

Posted: 12 Aug 2006, 20:36
by BoredJoe
without a commander to protect your base early game its very easy to be killed off losing a comm is losing a unique unit that can kill any other unit ingame with ease

Posted: 12 Aug 2006, 21:14
by caldera
NOiZE wrote:game ends FTW
game ends is the solution, but if often leads to comm-hunting... i'm just not sure if this reclaiming of the own bombed commander can be called a tactic like all the others or if it should be prevented to do so...

Posted: 12 Aug 2006, 21:57
by Hellspawn
caldera wrote:
NOiZE wrote:game ends FTW
game ends is the solution, but if often leads to comm-hunting... i'm just not sure if this reclaiming of the own bombed commander can be called a tactic like all the others or if it should be prevented to do so...
So hide it, make fake comms, cloack him, make some aa defence around him. It isn't hard. I lost game just because someone hunted my comm in like 2-3 games in half year.

Posted: 12 Aug 2006, 23:11
by ginekolog
i dont mind this tac, its risky after all. If u scout well and see this then go ahead and rush him .

Posted: 12 Aug 2006, 23:17
by BigSteve
Agreed, you may not even need to scout, its hard to miss an enemy comm exploding he makes a massive black holey thing on the map, and then it takes ages to reclaim. I dont think its too much of a prob

Posted: 13 Aug 2006, 03:34
by Ishach
I think thinking like this should be encouraged rather than nerfed.

Posted: 13 Aug 2006, 05:10
by Snipawolf
Ehh, I leave com wrecks for munkeys to come and try to get...

OH NOEZ STOP CAMPING TEH COMZ WRECKZ!

AA and a few LLT/HLT's around a com wreck FTW!

XD

Edit: Of course after A while reclaim it, when you have the storage :P

Posted: 13 Aug 2006, 07:37
by Dragon45
Comm ends was standard in OTA online games for nearly 7 years (basically the whole time TA has been alive). Its like that for a reason.


I tihnk spring will eventually learn that comm ends is best; however, it will be an evolutoin to that point...

Posted: 13 Aug 2006, 09:25
by Neddie
Dragon45 wrote:Comm ends was standard in OTA online games for nearly 7 years (basically the whole time TA has been alive). Its like that for a reason.


I tihnk spring will eventually learn that comm ends is best; however, it will be an evolutoin to that point...
I personally find that Comm Ends is great... for small games. For big games, it's rather a waste.

Posted: 13 Aug 2006, 10:03
by Ishach
Ends for 1v1 and Continues for team games. Playing ends on team games will often end in someone who is about to lose their comm sharing all their units with an ally and that pretty much circumvents it - except the bomber dosent get to play anymore. But as a team they lose little.

Posted: 13 Aug 2006, 13:43
by Cabbage
yup i have no problems with com ends in 1v1, but for team games continues all the way, if you have a crap ally and he foolishly loses his com to something he shouldn't, it can be pretty damn annoying to see one of your flanks dissappear and enemy units pouring into your base...

com continues ftw!

More fun!
Better tactics!
And the game isnt ruined becuse someone lost a unit!

Posted: 13 Aug 2006, 14:58
by NOiZE
it's not a unit, it's YOU ffs.

Posted: 13 Aug 2006, 16:01
by hawkki
NOiZE wrote:it's not a unit, it's YOU ffs.
WORD!

Posted: 13 Aug 2006, 17:12
by Cabbage
so what?


i dont give a damn about that, it IS a unit, a special one perhaps, but i dont want my game ruined just becuase it died.