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slow down weapon - i want one :)

Posted: 09 Aug 2006, 13:12
by Optimus Prime
Hi

wouldnt it be cool if we would have a weapon which could slow down enemies? For example it works like a paralyser but after the damage of the unit is down, it only slows down the unit (unitspeed, turnspeed and reloadspeed) by a value 0.0 - 1.0 for percentages.
You could build a teanktrap which works like a mine but after a unit walks over it, it does only medium damage but also slows down the unit.

Posted: 24 Aug 2006, 16:16
by TradeMark
Yeah, that would be better than instant paralyze... so you need to shoot many times, and for each time it slows down the enemy till it is completely stopped.

Posted: 27 Aug 2006, 22:23
by Zaba
Remember to use -something instead of /2! or it will never stop! ;-)

Posted: 28 Aug 2006, 01:18
by Guessmyname
There is the small problem of desynced walk-scripts to consider however...

Posted: 28 Aug 2006, 02:30
by Caydr
If, as he suggests, every function of the unit would be decreased as it got closer and closer to total paralyzation, you could just slow down every part of the script. Multiply the wait #### by the appropriate amount, decrease the rotate speed #### by the appropriate amount, etc.