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%x Dmg weapons?

Posted: 06 Aug 2006, 12:49
by Drone_Fragger
Would it be possible to have weapons that do %x dmg to units? Like a beam that does 10% dmg to all units? (Inclusive, So it would have 90% HP, then 81%, then 73.1% etc).

Or if its in there, Can someone tell me how to do it?

Posted: 06 Aug 2006, 14:27
by Argh
It's not available, but it would be very cool.

Posted: 06 Aug 2006, 19:02
by Dragon45
INteresintg... +1.

Posted: 07 Aug 2006, 03:02
by Tobi
so it can never kill anything?

Posted: 07 Aug 2006, 03:21
by Gnomre
Should be x% of max, not x% of current

Posted: 07 Aug 2006, 03:29
by Aun
Gnome wrote:Should be x% of max, not x% of current
Or give an option for both.

Posted: 07 Aug 2006, 03:45
by hollowsoul
Imagine acid spray aka flamerthrower with different effect that eats units down to 10% health :P

Posted: 07 Aug 2006, 08:18
by Gnomre
Aun wrote:
Gnome wrote:Should be x% of max, not x% of current
Or give an option for both.
Odd, but works for me, I suppose. Options are fun.

Posted: 07 Aug 2006, 15:53
by GrOuNd_ZeRo
That'd be kinda cool.

While we are at it, how about paralyzers that hurt too? that'd be useful for a number of mods like SWTA (ion cannons) or WD for flashbang grenades :p

Posted: 09 Aug 2006, 01:19
by Caydr
GrOuNd_ZeRo wrote:That'd be kinda cool.

While we are at it, how about paralyzers that hurt too? that'd be useful for a number of mods like SWTA (ion cannons) or WD for flashbang grenades :p
For sure.

Posted: 09 Aug 2006, 07:38
by SwiftSpear
It only seems logical that this would be fairly easy to do with lua scripting once units and weapons are supported through it. Lua supports script based mathematics the last time I checked...

Unless there is some instantly pressing need for it now I think we'll probably leave it until unit scripting is abstracted to lua.