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.:Map:. Red Triangle - Proper Remake

Posted: 06 Aug 2006, 09:02
by Forboding Angel
Download, screens available...

Here:
http://www.unknown-files.net/browse.php?dlid=1507

I redid absolutely everything. No rushing etc etc. THe middle has a lot of metal spots but they only put out about 1/3rd of what the islands do. I put metal in the water, amphib assualts should be quite do-able.

1 geo on each outlying island.

Posted: 06 Aug 2006, 10:59
by NOiZE
- Texture is nice.
- The metal layout is different from the OTA version. You even got metal in the water, OHNOEZ! (the tidal is 25 already!)
- The starting points are different from the OTA version.
- Feature placement is also very different from OTA.
- Heightmap is nice, however a new one would be better.

The metal layout was really good in OTA why change that! and in OTA the first 3 players start on the main isle so the other isles are a option. With starting points on the isles and a tidal of 25, ppl don't even care about the isle anymore...

PLEASE make a v03 with OTA metal layout and OTA starting points!

Posted: 06 Aug 2006, 11:25
by Forboding Angel
NOiZE wrote:PLEASE make a v03 with OTA metal layout and OTA starting points!
No.

I will however happily nerf tidal down to 17, that was an oversight.

OTA's metal layout and starting points meant that whoever managed to force the other 2 off the middle island won the game.

My way, the middle is still important, but it is not a game decider, also with metal in the water ships become viable, if not necessary.

Regardless of what you may think, OTA did not have Everything right, and after playing a game of ota on this very map I believe that my layout is much more conducive to a fun ffa game than ota. Remember, spring is completely different from ota. AA is nowhere even close to what ota was. AA is a completely different game with the same units.

Noize, go back and play a game of OTA will you? BAI on medium - hard FTW. Then play a game of AA in spring (this is what I did). After that I think that oyu will agree that my layout is better for spring than the ota layout would be.

Posted: 06 Aug 2006, 12:44
by NOiZE
No i still disagree, can you upload the source files so i can make the OTA version?

Posted: 06 Aug 2006, 13:35
by Molloy
Winning the main isle wasn't always the deciding factor in 1vs1s. I've seen lots of demos where people were driven off, but made a comeback because they had lots of carriers, floating metal makers for economy and tons of pelicans/hawks. In these cases they'd developed the isle quite well before they'd been driven off the main isle of course.

Putting metal in the water is going to make the islands far too powerful. Maybe.. of course building a big sea economy is alot easier in OTA than it is in AA.

Posted: 06 Aug 2006, 13:52
by AF
Noize if you do remake it, disregard OTA textures completely, and remake the entire look like you did with greencomet and painted desert redux. Both those maps look so much better than if they where simply recreated and made to looks similair or the same as OTA or directly ported.

Posted: 06 Aug 2006, 16:14
by NOiZE
i want to use his texture, i just want the OTA gameply back! Regardless of what you say FA, the gameplay was beautifull on this map in OTA!

I want it back...

Posted: 06 Aug 2006, 20:43
by Forboding Angel

Posted: 06 Aug 2006, 21:12
by NOiZE
Description: Noize, you whine too much, however, if anyone can make this map rock ass, it would be you

Love you too, thanks!

as soon as i have time i will fix it up. could take some weeks.

Posted: 06 Aug 2006, 21:28
by Forboding Angel
True, but unless you do it yourself, you will never be happy with it, so what's the point in fighting it?

Posted: 10 Aug 2006, 05:02
by PRO_Muffy
NOiZE wrote:i want to use his texture, i just want the OTA gameply back! Regardless of what you say FA, the gameplay was beautifull on this map in OTA!

I want it back...
With you all the way buddy.