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.:New Map:. Martian BattleGrounds
Posted: 05 Aug 2006, 09:50
by Forboding Angel
Posted: 05 Aug 2006, 17:36
by Forboding Angel
comments? suggestions?
Posted: 05 Aug 2006, 18:37
by AF
Those walls just dotn look natural.
In real life you'd expect like the redder ground to go up the side somewhat then trail off as the rock outcropped, yet it looks more like there's a distinct line between the ground and the outcrop.
And that default pink sky is juse eeuurrgghh, make it orange and cloudless.
imo The OTA mars texture would look better if it where remade to look liek an rusty red whakamungatiri or whatever the name of that map is that you did a test version for the SM3 format combined with a new feature for those plants (the yellow texture on that reddish backgroudn si hideous), and an bronze smog
Posted: 05 Aug 2006, 20:26
by GrOuNd_ZeRo
Regardless if it's a realistic texture or not, it does look really cool and captures that old OTA feel.
Awesome stuff.
Posted: 05 Aug 2006, 20:43
by Zoombie
What GC said, to put it simply.
Posted: 05 Aug 2006, 20:44
by NOiZE
Really nice texture, great job forboding angel!
Only the rocks could do with a retexture.... i couldn't find anything more to complain....
Perhaps you can do a v2 of redtriangle now (with fixed texture on the rocks, and the other things i mentioned in that thread )

Posted: 05 Aug 2006, 21:04
by hrmph
Looks great, one bump map makes a big difference. BTW you should use unknown-files it is less lagged.
Posted: 06 Aug 2006, 00:44
by mufdvr222
Very nice

Posted: 06 Aug 2006, 01:12
by knorke
Hm, i dunno.
Its a brown landscape with brown mountains, brown rocks and yellow-brown plants..but then again, never liked the brown tileset in TA either.
Sure, its supposed to be some desert but I think it should look less repetive. Some craters or areas with sand would be nice.
Also it seems as if all hills have the same height...
I've not yet downloaded it but the layout remindes me of Altored_Divide, when played topVSbottom there are this two team-areads, the ground inbetween controlled by artillery.
When all 4 chokepoints are fortified, how do you want to attack?
Posted: 06 Aug 2006, 07:45
by Forboding Angel
knorke wrote:Hm, i dunno.
Its a brown landscape with brown mountains, brown rocks and yellow-brown plants..but then again, never liked the brown tileset in TA either.
Sure, its supposed to be some desert but I think it should look less repetive. Some craters or areas with sand would be nice.
Also it seems as if all hills have the same height...
I've not yet downloaded it but the layout remindes me of Altored_Divide, when played topVSbottom there are this two team-areads, the ground inbetween controlled by artillery.
When all 4 chokepoints are fortified, how do you want to attack?
Ok, for future referance. Martian is derived from the word
mars.
All the hills do not have the same height. Not even close.
The map is on unknown files. First time I ever used it. I like the site.
Posted: 06 Aug 2006, 08:54
by Ishach
I played this map yesterday when Forboding Angel was testing it.
Personally I thought the metal was a bit high, and the chokpoints a bit tight.
But those happen to also be the attributes of the most popular maps.
One feature I did like is that build space is at a premium, so even though the middle has no metal it does have the largest flat area to build on
Posted: 06 Aug 2006, 09:31
by Forboding Angel
ok I understand the chokepoint comments... But, the kbots can Easily make it up to the tops of all the hills and over them, therefore I really don't see it as an issue.
Sure it would be nice to use the paths through, but you can always go Over the hill, as opposed to altored divide where the paths through are the only way to get to point b.
Posted: 06 Aug 2006, 13:38
by Molloy
The Mars and Lava tilesets were always pretty hideous. I don't think we get that nostalic about them.
Nice map.
Posted: 06 Aug 2006, 15:46
by knorke
Ok, for future referance. Martian is derived from the word mars.
So, why are there plants and clouds

About the hills, on the screenshots they looked very similiar and steep.
I guess I'll have to play some games on the map.
Posted: 06 Aug 2006, 23:43
by BigSteve
Not bad FA, I like it although its a little porcy, its definately a map for kbots ^^ or the URC, the ridges on top o fthe hills arent wide enough to place 12 defences on (AA) thats my only real gripe otherwise its cool
Posted: 07 Aug 2006, 00:43
by bamb
mars does have some clouds btw. :)
Posted: 07 Aug 2006, 01:49
by Forboding Angel
knorke wrote:Ok, for future referance. Martian is derived from the word mars.
So, why are there plants and clouds

About the hills, on the screenshots they looked very similiar and steep.
I guess I'll have to play some games on the map.
Did you ever play ota??? Cause you're asking me some really stupid questions... If you never played ota then that would explain a lot.
Posted: 07 Aug 2006, 03:18
by KlavoHunter
Cannot download map.

Posted: 07 Aug 2006, 10:09
by SwiftSpear
Forboding Angel wrote:knorke wrote:Ok, for future referance. Martian is derived from the word mars.
So, why are there plants and clouds

About the hills, on the screenshots they looked very similiar and steep.
I guess I'll have to play some games on the map.
Did you ever play ota??? Cause you're asking me some really stupid questions... If you never played ota then that would explain a lot.
I played a fair bit of OTA, but apparently not enough to know what you're talking about...
Posted: 07 Aug 2006, 16:12
by knorke
I think he wants to say that the plants I "complained" about were already features in TA?
My 486-pc with 66mhz couldnt run TA but we played it on a friends computer but we prefered C&C because of a nicer singleplayer campaign.
my graphiccard isnt working at the moment so i still cant play spring to test the map :/
I just said that the map appeared very monotonous to me and brown didnt seem very mars-like to me.
KlavoHunter:
download works for me (?)