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***.:<New map, Amalthea (V02)>:.***

Posted: 05 Aug 2006, 09:00
by LOrDo
Amalthea V02 released, new texture, less water metal, more sync with the heightmap (Still dosnt do it to well though)
Size 16x16
Texture and heightmap made with bryce.
Owning the water and the land at the same time is the key to winning.
Download: http://www.elmercreek.com/Luke/AmaltheaV02.sd7
http://www.unknown-files.net/browse.php ... s=1&error=

Minimap:
Image

Image
Image
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Enjoy!

Posted: 05 Aug 2006, 09:39
by Das Bruce
My main gripe is that the higher the gradient the more it borks with lod.

Posted: 05 Aug 2006, 12:44
by bamb
man the texture alignment is totally fscked up :(

Posted: 05 Aug 2006, 17:46
by Forboding Angel
ok do you want my full opinion or do you just want me to keep quiet?

Posted: 05 Aug 2006, 20:43
by Weaver
The thin layered effect rock is not appropriate in this kind of environment. This landscape would look better either no rock layers or just 2 or 3 subtley different ones. Having them perfectly horizontal doesn't look quite right either but you went too far here.

Posted: 05 Aug 2006, 20:44
by NOiZE
Weaver wrote:The thin layered effect rock is not appropriate in this kind of environment. This landscape would look better either no rock layers or just 2 or 3 subtley different ones. Having them perfectly horizontal doesn't look quite right either but you went too far here.
I fully agree here.

Posted: 05 Aug 2006, 20:49
by hrmph
Definitely agree with the others. The sediment lines either need to be worked down to one or two levels, or removed completely and replaced with another texture. (Option 2 would probably look better)

Posted: 05 Aug 2006, 21:54
by PicassoCT
Like the Strategic Idea behind it

How would you want a Skybox to look ?

Posted: 05 Aug 2006, 23:06
by LOrDo
It bugs me that you make all these complaints without actually trying the map...
And if you dont like the texture, to bad, I love it, and think it looks great. And im not spending another hour rendering one in bryce.
For those of you who cant stand the abnormal, TFB.

(Just like I tell the guys in the chat who think Picassos maps are ugly :\)

Posted: 06 Aug 2006, 00:00
by genblood
LOrDo,

You will never be able to please them all. Just do your thing
and as long as you are happy with it thats what counts.

Keep up the good work ..

Posted: 06 Aug 2006, 00:29
by Drone_Fragger
dear god, it looks like that map is melting!

Posted: 06 Aug 2006, 03:30
by Das Bruce
genblood wrote:LOrDo,

You will never be able to please them all. Just do your thing
and as long as you are happy with it thats what counts.

Keep up the good work ..
Never listen to genblood when it comes to mapping.

Posted: 06 Aug 2006, 07:28
by LOrDo
Das Bruce wrote:
genblood wrote:LOrDo,

You will never be able to please them all. Just do your thing
and as long as you are happy with it thats what counts.

Keep up the good work ..
Never listen to genblood when it comes to mapping.
But hes absolutely right...and thats what I was planning on anyways.

(Someone help me with my goddamn compiling problem already!:evil:)

Posted: 06 Aug 2006, 08:32
by genblood
Das Bruce:
Never listen to genblood when it comes to mapping.

LOrDo,

Everyone has a opinion, some good and some bad. Comments
like the one Das Bruce just posted ... Is one thats up to you
if you want to listen too or not ...

It's always a good idea to have a open mind when designing something
new. In the process of doing something different, their is always
someone posting negitive opinions. Then you have the ones that
post postive comments ... You will have to decide whats good or
bad.


Looking forward to your next map ...

Posted: 06 Aug 2006, 08:34
by LOrDo
Before I even think about a second, im GONNA need some help with my first!
*Starts trashing everything incredible hulk style* :evil:

Posted: 06 Aug 2006, 13:34
by iamacup
lol i think this map is quite fun!

well done:P

it doesent have to be a masterpiece to be fun :roll:

Posted: 07 Aug 2006, 02:55
by SwiftSpear
Even considering an abstract texturing style it's still done wrong. A map texture should give a clear indication of what is a slope and what is flat or it will be disorienting for the player.

It's a bit abstract for me either way, it feels like wandering around on a watercolor painting that got stuck in the rain, realistic textures are just more believable and playable in game. It's a bit of duck syndrome.

Posted: 07 Aug 2006, 10:58
by Weaver
genblood wrote:LOrDo,

You will never be able to please them all. Just do your thing
and as long as you are happy with it thats what counts.

Keep up the good work ..
Despite my reservations, this statement is TRUE

Posted: 07 Aug 2006, 11:12
by Neddie
I suspect it is rather fun to play, and thus I will download it before any further commentary.

Posted: 07 Aug 2006, 16:44
by LathanStanley
this isn't nessicarially constructive criticism, or deconstructive ...

but it looks like something spit out of a fractical generator... then ported to spring.. with little finesse. :?