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sm3 map (beta) TwoSeas

Posted: 01 Aug 2006, 07:59
by mufdvr222
No visible metal as yet, but there will be in the final version, the map is playable though, this version uses blendmaps derived from L3DT.

http://muf.222clan.com/maps/Two_Seas.zip

screens

Added metal patches.

Image

Image

Posted: 01 Aug 2006, 08:42
by Das Bruce
Its not nearly as pretty as the old one. :?

Posted: 01 Aug 2006, 10:27
by Comp1337
Hawt. But when youre taking screenshots, set your viewdistance way up so the map isnt LOD'ed.
Love your rock texture.

Posted: 01 Aug 2006, 10:34
by mufdvr222
I agree, its difficult to reproduce the texture shading on the hillsides, at the moment I don`t have a solution for this. :|

<EDIT>Updated shots, I still need to add at least another layer to break up the grass. :shock:
Download link is updated with this latest version. 8)

Posted: 01 Aug 2006, 12:25
by Cheesecan
Probably the best looking 5mb map I've ever seen that's for sure. :)

Posted: 01 Aug 2006, 15:10
by jcnossen
But when youre taking screenshots, set your viewdistance way up so the map isnt LOD'ed.
He can't. It wasn't implemented yet in that version.

Re: sm3 map (beta) TwoSeas

Posted: 02 Aug 2006, 13:43
by mufdvr222
I fixed the download link, should work now
mufdvr222 wrote:No visible metal as yet, but there will be in the final version, the map is playable though, this version uses blendmaps derived from L3DT.

http://muf.222clan.com/maps/Two_seas.zip


Posted: 17 Aug 2006, 10:33
by mufdvr222
I found a sweet new cliff texture

Image

and here is the texture if anyone wants it, its seemless, but because of the darker area in the centre it will be noticeable on large areas.

http://muf.222clan.com/cliff.jpg

http://muf.222clan.com/cliffbump.jpg

Posted: 17 Aug 2006, 10:36
by Comp1337
Old one fit the map better tbh :|

Posted: 17 Aug 2006, 10:44
by Das Bruce
Yeah, this ones more of a steep close up, something that would look out of place in hl2 but does in spring.

Posted: 17 Aug 2006, 11:42
by mufdvr222
I might darken it up and see how it looks but yea it seems a little stark. :shock:

Posted: 17 Aug 2006, 11:58
by Das Bruce
mufdvr222 wrote:I might darken it up and see how it looks but yea it seems a little stark. :shock:
Don't get me wrong, its a VERY nice texture, its just misused.

Posted: 17 Aug 2006, 20:01
by hrmph
I agree with bruce. It is a nice texture but looks a bit out of place there. The texture is a bit too rocky/rough looking in my opinion.

Posted: 17 Aug 2006, 20:53
by Forboding Angel
hey muf, tonight I'mma post whakamatunga riri and metalheck, so when I do grab the texture named "Rock3" out of whakamatunga riri. My rock3 texture goes along with damn near anything and looks kick ass. ;-p

Posted: 17 Aug 2006, 22:53
by SwiftSpear
When posting SM3 textures please include normalmaps...

Posted: 17 Aug 2006, 23:36
by Forboding Angel
In all my NMF maps the textures have another texture with the same name and an _bump.jpg after the name.

My naming conventions are generally pretty easy to follow... So easy in fact, I confuse myself a lot.. nevermind.

Posted: 18 Aug 2006, 00:11
by mufdvr222
SwiftSpear wrote:When posting SM3 textures please include normalmaps...
Shure but you can make a normal map with the nvidia photoshop plugin.

Posted: 18 Aug 2006, 03:42
by hrmph
SwiftSpear wrote:When posting SM3 textures please include normalmaps...
This is a bit much to ask..... Considering how easy it is to create them.

Posted: 18 Aug 2006, 04:58
by mufdvr222
hrmph wrote:
SwiftSpear wrote:When posting SM3 textures please include normalmaps...
This is a bit much to ask..... Considering how easy it is to create them.
Ditto :wink:
I put the normal map up there anyway, in case he can`t do it himself 8)

Posted: 18 Aug 2006, 05:01
by mufdvr222
Forboding Angel wrote:hey muf, tonight I'mma post whakamatunga riri and metalheck, so when I do grab the texture named "Rock3" out of whakamatunga riri. My rock3 texture goes along with damn near anything and looks kick ass. ;-p
Consider it done :-)