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Noise effect

Posted: 01 Aug 2006, 00:15
by FireCrack
This about the noise effect that was in one of the beta builds, the first with custom explosions, that then got dumped because of problems with ATI cards.

I would realy like to see this re-implemented because it looked nice on deflector sheilds, the blueness thing applied only to explosions, deflector sheilds had no problem when the noise was applied.

Others may have to confirm if they had blueness problems with sheilds, but if possible this would be nice to have.

It would also be nice to have the noise effect aplied to nanolathing objects, because this looked quite nice in the TA intro.

Posted: 01 Aug 2006, 00:35
by Zoombie
I'm sorry, but what does a noise effect look like?

Posted: 01 Aug 2006, 01:05
by FireCrack
Kinda adds an animated version of somthing like this as an overlay. So instead of a solid colour you can get a 'cloudy' effect.

Posted: 01 Aug 2006, 02:49
by Caydr
Ehh... er.. um... things may have changed in my absence but I don't think there's been a new version yet. And in the version I've got, the perlin noise you refer to is present. It's just disabled on ATI cards.

Posted: 01 Aug 2006, 08:46
by FireCrack
Oh... then it's my best hopes to have it fixed in ATI...