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Supcom-style features

Posted: 30 Jul 2006, 08:34
by Gnomre
We just need simple stuff... you know, things like good collision detection and minimap orders!

Just testing Castro's theory that tacking "Supcom is doing it" will instantly get the feature implemented in spring, lalala

Posted: 30 Jul 2006, 09:08
by LOrDo
Yah! Lets try to make Spring into SupCom, so when SupCom comes out, Spring will be totally inferior to it!

Posted: 30 Jul 2006, 09:12
by Warlord Zsinj
... Or just, learn our lessons from SupCom, because they are doing some very clever things with the genre, and Spring may as well benefit from them...

Posted: 30 Jul 2006, 09:45
by KDR_11k
I think your theory is working.

Posted: 30 Jul 2006, 11:10
by Ishach
hey guys whats up in this thread

Posted: 30 Jul 2006, 17:28
by Snipawolf
lol, yeah, lets just do some stuff from SupCom :P

Posted: 31 Jul 2006, 06:08
by Das Bruce
Snipawolf wrote:lol, yeah, lets just do some stuff from SupCom :P
No reason not to assimilate good ideas.

Posted: 31 Jul 2006, 07:10
by Zoombie
I thought that was half the point of Spring.

To...borrow... good ideas. Yeah... borrow.

Posted: 31 Jul 2006, 07:30
by BattleShorts
For a start how about being able to edit a waypoint list.

For example in supcom each point in a waypoint list is draggable so u can adjust a units orders.

Also commands to delete first and last waypoint in the selected unit's list would be nice. I know its kinda noob but i still sometime set up a complicate list of orders without realising the unit is already guarding something and have to do it all again. Damn annoying.

Posted: 31 Jul 2006, 07:45
by Das Bruce
Oh oh I've got a good one, being able to queue orders and have the units wait for you to give them the go order and start executing them.

Posted: 31 Jul 2006, 07:47
by FizWizz
Was that sarcasm? hard for me to tell. We do have the Wait command.

Posted: 31 Jul 2006, 08:10
by Das Bruce
FizWizz wrote:Was that sarcasm? hard for me to tell. We do have the Wait command.
Really? In the current release? Damn I really need to get on more. :(

Posted: 31 Jul 2006, 10:17
by dogthinker
BattleShorts wrote:Also commands to delete first and last waypoint in the selected unit's list would be nice. I know its kinda noob but i still sometime set up a complicate list of orders without realising the unit is already guarding something and have to do it all again. Damn annoying.
It can be fiddly, but it's already possible to delete waypoints - if you assign the same order again it removes it from the list.

Example:
- Con bot is guarding a factory
- I queue assign 'move to x', 'build these buildings'
- Con bot keeps guarding... :(
- I queue assign 'guard the factory'
- As the factory was building my bot now still has 'repair the unit' at start of build queue
- I queue assign 'repair the unit'
- con bot now moves to x and builds those buildings I wanted... :D

Fiddly, but works.

I'd love to be able to drag waypoints around, would be great for adjusting aircraft patrol routes etc.

Posted: 31 Jul 2006, 17:36
by AF
Also, it isnt possible to change a queue unless you're changing the whole queue and starting afresh, or you're changing the end of the queue.

Posted: 31 Jul 2006, 18:48
by LordMatt
dogthinker wrote: I'd love to be able to drag waypoints around, would be great for adjusting aircraft patrol routes etc.
+1

Posted: 31 Jul 2006, 22:37
by Gnomre
Haha, I love this thread...

The point of the thread was that the devs have implemented a few features very obviously stolen from SupCom, while ignoring age-old problems which would seemingly be easier and finally shut some people up. The theory was, then, that if we attached "Supcom" to these age-old problems they'd get solved in a heartbeat, since originality is dead :P

Posted: 31 Jul 2006, 23:17
by Hunter0000
Minimap orders - In the SVN I think (don't quote me, but I remeber this from somwhere)
Crappy collision detection - Yeah this would be really nice but I have the feeling most people don't want to touch this one with a 10 foot pole
Deleteing waypoint/action in a quene - as already said, its there
Wait command - Not only is it there, but it can be used for more! if you issue a unit a wait command then tell it to do somthing else, the wait command clears after the unit is transported. THis can be used to automate a factory to spread units all over a map with islands/cliffs ect.. by chaining repeating transports to waiting ares. Was quite impressive when I tried it out before.
Dragging waypoints/order - would be nice, but not a priority IMO

Posted: 01 Aug 2006, 08:45
by El__Castro
I think they still didn't get it, Gnome.

Posted: 01 Aug 2006, 09:01
by Guessmyname
They're a bit hopeless, aren't they?

Posted: 01 Aug 2006, 22:36
by j5mello
unless u post in offtopic it is always gonna be takin seriously :P