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Underwater bases
Posted: 29 Jul 2006, 23:30
by CaptainMaim
Does anyone have a unit pack that allows for a full underwater base? With pop up turrets and things that can allow someone who's been forced underwater, to rise back up and defend themselves?
Posted: 30 Jul 2006, 02:53
by Theotherguy
not that I know of...but AA does indeed have alot of underwater options for you.
Posted: 30 Jul 2006, 15:13
by knorke
KuroTA has some nice water buildings I think, for example a floating Big Bertha.
Pop-up thingies
Posted: 30 Jul 2006, 17:52
by Freder
I think it is perfectly possible to make a mod/unitpack that gives such possibilities. In AA there are 'Water Plane' and 'Hovercraft' factories that stay completely submerged until they start building. You can also have units that have underwater weapons, and not necessarily torpedos.
Subs are all built under water (only the docks have parts visible from the surface). I think it's absolutely possible to make a totally submerged factory, that produces submerged units. Maybe also ground units, but they would have to be ferried out of the water... Not sure if its possible... Once I had a kbot thrown into water by an explosion, it was functioning but couldn't move, and I didn't have a chance to try and load it onto a transport ship...
Maybe this should go to the modders forum...
Posted: 30 Jul 2006, 23:41
by Bobcatben
hmm, underwater bases, is there a way to get seaplanes to land underwater like in normal ta? i havnt gotten them todo it in spring yet, i miss being able to hide a swarm of planes underwater

Posted: 31 Jul 2006, 01:51
by Johns_Volition
seaplanes can't land under water? Serious? I think they can... I mean they woulnd't be seaplanes otherwise, si?
Posted: 31 Jul 2006, 02:20
by Caydr
Next version of AA will have some new submersible items.
Posted: 31 Jul 2006, 02:22
by Johns_Volition
oh cadyr you tease. Any hints on what it will be?
Posted: 31 Jul 2006, 02:30
by Bobcatben
Johns_Volition wrote:seaplanes can't land under water? Serious? I think they can... I mean they woulnd't be seaplanes otherwise, si?
i havnt gotten them to, in any AA version, they just circle for hours.
Posted: 31 Jul 2006, 02:55
by Egarwaen
Johns_Volition wrote:oh cadyr you tease. Any hints on what it will be?
Submersible AA KBots. Unfortunately, they'll be pushed back two or three versions...

Posted: 31 Jul 2006, 03:09
by Ishach
Egarwaen wrote:
Submersible AA KBots. Unfortunately, they'll be pushed back two or three versions...

Post of the day
Posted: 31 Jul 2006, 18:50
by Drone_Fragger
Actaully, Caydr added in the submersible factory thingy after people asked for it in AA 5.3. Hooray for Old school OTA. <_<
Posted: 01 Aug 2006, 02:23
by j5mello
yeah more water based items of fun and doom!!!
on a more serious note, seaplanes don't land underwater and haven't for a very long time -if at all- if my mermory serves me right...
Posted: 01 Aug 2006, 10:38
by CaptainMaim
I hope that's one of the things they fix in the next version, sea planes landing underwater. I used to use a go then stop method of sneaking a bunch of sea planes from one shore to another and then sweeping out of the beach right next to the enemy base. That was fun.
I can't get AA to work at all. it just gives me errors and drops out. Where can I get a working version of AA?
Posted: 01 Aug 2006, 11:42
by Min3mat
I hope that's one of the things they fix in the next version, sea planes landing underwater. I used to use a go then stop method of sneaking a bunch of sea planes from one shore to another and then sweeping out of the beach right next to the enemy base. That was fun.
that wouldn't work
the only use for it was you could hide them from enemy planes underwater
Posted: 01 Aug 2006, 11:57
by clericvash
Caydr wrote:Next version of AA will have some new submersible items.
If i kiss your ass can i get some screenshots or something?
lol
:)
Posted: 02 Aug 2006, 00:23
by CaptainMaim
It did work in OTA... I promise. You couldn't command cue it, they had to be manually stopped before they broke the surface of the water. It worked cause the planes would take off diagonally from the sea floor. So if you stopped them before the left the water they'd settle straight down from where they were. Then you could wait and do it again. It took some baby sitting but it worked. Find a copy of OTA:CC and try it.
And there were other uses then just hiding from aircraft. You could probably use them to make a line underwater and take advantage of the engine and use it to stop boats from passing over them. (I think... Depends on how OTA handeled collisions with air craft. I think that if they were grounded they were just as impassable as any other object. I never did it cause in OTA, making a line was hard.
Posted: 02 Aug 2006, 18:12
by VonGratz
Beside the OTA underwater landing seaplanes, that I love..I found not fictional references about sub planes since the first soviet WW2 design.
VonGratz
Soviet design can be found below.
http://www.airforce.ru/aircraft/miscell ... submarine/
and ....
http://www.tauniverse.com/forum/showthr ... e+seaplane
Lockheed Martin is working on a robot airplane for the U.S. Navy called the Cormorant that is LAUNCHED FROM A SUBMARINE, swims to the surface, unfolds its wings, then fires rocket boosters to get airborne. After bombing or spying -- the plane would have a 500-mile capability -- it returns to the ocean, where it's picked up underwater by the sub with the use of a robot arm.
http://www.aeronautics.ru/archive/futur ... av_001.jpg
Posted: 02 Aug 2006, 18:28
by Bobcatben
landing them underwater wasn't a bug... all seaplanes(ones only build from the seaplane platform) could land underwater, just as normally as if you landed them on land.
Posted: 02 Aug 2006, 19:19
by VonGratz