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Mod defined start ressources

Posted: 23 Jul 2006, 22:30
by KDR_11k
I've had quite a few ideas for ressource system quirks that wouldn't work without the mod being able to set the initial energy and metal storage values. There should be a flag allowing a mod to ignore the host-defined storage values and use the commander's storage values as defined in the .fbi instead. That way I wouldn't have to tell the user e.g. to set metal to 0 and energy to 1900 for a mod and I could have different values for different factions.

Posted: 24 Jul 2006, 08:34
by Dragon45
Better yet; a "reccommended resources" tag in mod file so that newbie hosts dont start putting 10k 10k for Gundam or something...

Posted: 24 Jul 2006, 14:38
by KDR_11k
Or just a "use default ressources" checkbox in the host dialogue that is checked by default.

Posted: 24 Jul 2006, 19:27
by smoth
I wouldn't mind but you would need to pm betalord about it.