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easy/advanced menu switch
Posted: 18 Jul 2006, 11:44
by emmanuel
sugest a switch for standard /advanced order menu same in earth2150
for newbee/expert
same for L key and ; key a xx key for enable minimap radar/los coverage
and maybe a untextured/drawed minimap switch too
and a f1 f4 minimap key with diferent color for elevation and metal
Posted: 19 Jul 2006, 06:52
by Felix the Cat
;
and combining F1 and F4 into one key would be so confusing it would confuse Albert Einstein.
as for the first suggestion, why?
Posted: 19 Jul 2006, 11:23
by emmanuel
for f1 f4 is the possibility not the always is interesting
for the second =because the game is playable with only mouse and build menu but for new testers the next /previous and all orders can complex for his mind without help/tuto
a good game don t request tuto...
Posted: 19 Jul 2006, 16:34
by KDR_11k
What?
Posted: 19 Jul 2006, 17:03
by emmanuel
1 switch for all or only build menu
2 minimap with =los radar coverag and metal f4 elevation f1
all this must be enabled same time
with diferent color=sure
Posted: 19 Jul 2006, 18:12
by Min3mat
what the fool is trying to say is
in Earth 2150 there was a more customisable GUI
(yes we NEED A NEW GUI)
aside from that, what he wants is a 'advanced' switch for players
so on the basic you would have
move
fire
force fire
press a button and you get the 'advanced' options
such as move states
formations
grouping
needless to say this is completely retarded but at least you know what he is saying now >.<
Posted: 19 Jul 2006, 23:53
by emmanuel
retarded because what?
we need more than earth2150
Posted: 20 Jul 2006, 00:27
by Hunter0000
emmanuel wrote:retarded because what?
we need more than earth2150
Its 'retarded' because you need every part of the GUI to play effectivly. What if the noob UI has no reapeat button? they'd be severly crippled in most games...
If it could go on an adv GUI and not a basic GUI then its not importent enough to be on the GUI period
Posted: 20 Jul 2006, 01:27
by emmanuel
for someone not codder
that will be implemented later
not exist in his mind
and start a big mork of modding
must be cheat and search
for make a good gameplay
and appers a new feature
not planed
xor i must rethink all his mod with added
or continu and try to use eficiently
i want say gameplay must be changed
for exploit gamengine
(not true for an artist will reach a objectiv)
but true for a concept designer(not the good word)
exempl=
if not formation order i design units more autonom
if formation i can make specialised unit need escort and help for eficiency
the radar noweapon the mobil energy the builder not go on battlefield alone
that the reason for i make my mod
where a good single unit is
gun
antiair
radar
builder
(and i try to make amphibious too)
if formation was implemented i don t need to do so