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WeaponActsAs function

Posted: 17 Jul 2006, 17:18
by KDR_11k
It would be cool if we could have weapons act as reclaiming, repair, capture, unload and/or building. So you could have a missile that captures enemy units or a laser that gives you ressources equal to the damage it does. Repair would allow things like throwing supply packs while builder weapons would allow things like having a silo that launches a mex or a factory at a point within range. Same could be done with transports throwing units at the unload point (imagine a big launcher building and using it to throw a few tanks into the enemy base). Of course the latter could be done with an unload animation and having different load and unload ranges (so you can't just pick up enemy units across the map).

Eh, I guess I'm just rambling now. The reclaim and capture weapons would be nice though, as would load and unload ranges being independent of each other.

Posted: 17 Jul 2006, 17:40
by Drone_Fragger
Um. That would be good I guess. It would certainly allow for more strategic gameplay:

"OMFG KILL TEH CAPTURESPIDERS BEFORE ZAY LAZOR US!"

Posted: 17 Jul 2006, 17:56
by Comp1337
The launcher-thing sounds really cool!
Now to find someopne to code it >_<

Posted: 20 Jul 2006, 16:27
by emmanuel