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combat_constructors nuc test upgraded

Posted: 17 Jul 2006, 03:11
by emmanuel
Image

only a test fully fonctionnal with heavily weaponery
in complet taspring mod format with random ennemy and seems ai work(to test)
need feeback
use on soft maps 50 or 100 hardness for better render
if some on can post a high render screenshoot for i can see the wav effect =i hav only a amd2800 ati9250

here my resulting movie 30mb divx512=
http://fileuniverse.com/?p=showitem&ID=3706
on craggy hills map with a hardness changed to 50

here the files mods=
http://fileuniverse.com/?p=showitem&ID=3705

Image

Posted: 17 Jul 2006, 08:03
by Neuralize
Heeey, you SD7ed it. Now you're getting somewhere. Testing now.

However.. I don't exactly know what you're trying to do with this mod..

49 movement classes is a lot and there is no reason you need that many, You don't even have 49 units in the game

What kind of compression are you using? The files seem to load really slow...

If you use winrar, you can also just zip things up as zip files and then rename them to SDZ instead of using SD7 if it's too much of a hassle..

Posted: 17 Jul 2006, 09:11
by emmanuel
i keep all old movement class in beta + my new for add units quickly
use 7sz mnormal compress

Posted: 17 Jul 2006, 10:28
by Das Bruce
That video looked lame, poor texturing, poor animations, and a whole lot of big explosions.

Am I missing something? :?

Posted: 17 Jul 2006, 13:11
by emmanuel
ota texture
scripted by anothers
make on a amd2800 with ati 9250
lame =don t understand =>i will use google translator later
i suggest to a good pc user to reuse my mod
just for look the wav in watter in high detail
and post video if possibl

you missing the softness of ground =look again
if i will learn scripting i will make a fido commander =he he he

Posted: 17 Jul 2006, 14:41
by KDR_11k
Kill as many movement classes as possible, each one increases the load time and 49 classes means loading forever.

Posted: 17 Jul 2006, 14:44
by emmanuel
oh i understand only now what is path in load screen
sure i will erase usless...later
thanks

Posted: 17 Jul 2006, 22:16
by Zoombie
Lame means he dosn't like it.

Posted: 17 Jul 2006, 22:24
by Min3mat
That video looked lame, poor texturing, poor animations, and a whole lot of big explosions.

Am I missing something?
nope, you most certainly are not. unless you are missing the context of a idiot's babble about ReeLisTic MoD wIth LieK WePans aD Stuf

Posted: 17 Jul 2006, 23:46
by emmanuel
lame is like a lag ???

Posted: 17 Jul 2006, 23:52
by esteroth12
what?

lag is where something is slowing down...

(According to Google(TM)) lame = boiteux

don't quote me on that, though

Posted: 18 Jul 2006, 00:01
by emmanuel
yes i found boiteux too in google
but what is sense of =a video look lame= ?
is an insult???
because i must not flaming but i seems it s not a constructiv answer to say that....
unless you are missing the context of a idiot's babble
seriously someone know a good video or a good mod now???
me not
i suggest not my is good
no only i suggest we can make a good video and post it for the official taspring video
a video where all capacity of the engine are seekable and too where all scripting and modding features are exibed
a film will can see without idea that is a game

Posted: 18 Jul 2006, 06:35
by Das Bruce
emmanuel wrote:lame is like a lag ???
Lame is like a donkey with a broken leg. You still know its a donkey, but its not good for any of the things a regular donkey is.

Posted: 18 Jul 2006, 06:39
by Charlemagne
Lame is an insult in this case. He is saying your video is bad.

Posted: 18 Jul 2006, 09:31
by emmanuel
so if you not a laming donkey send me a link for a better video
sure this video is lame but exist and bring new view of taspring engine i think
yes i don t know how to script a fdo but my mod improv game play because all unit can buid...
maybe you are better than me so prob it by material

The page cannot be displayed=
hey your www is lame bruce isn t ?
hav you paid your host?
how many for this?

you haven t occupation?
you are modder mapper codder?
maybe just critic?
good
but will be constructiv =>how reduce the laming of my product?

Posted: 18 Jul 2006, 09:43
by SwiftSpear
Bruce, seriously, how many times have I told you to not slag on people if you don't have something contructive to say.

I know you're a talented modeler and you could probably do better, so help people out or just keep it a secret to yourself. There's no point in making people feel bad about thier hard work if they don't know how to make it better.

Posted: 18 Jul 2006, 10:26
by emmanuel
it seems bruce choising to keep secret his great knoweldge
and if only his www was on
i tryed to see what for he critiq or insult me
maybe the uk does not strong work to communicate
probably talk in her natural language not help to hav idea about xchanging knoweldge
maybe they come here after a long day of work for money and that is a fun entraienement =>a social pleasure
not for me
i m here only for spring but i never play with you since a year long modding
i try only swta ten minute and ota 1 or 2 hour alone and my mod 10 games in lan
i don t really like gaming just make/improv a good game
and i don t like you nor hate you just don t care about because i m here only for stolen your knowelge and given my work for back
not friendly just for impation

sure i understand bruce =>i like flaming the bad mod
i supose is for that he say so
sometime i come for talk out topic in my post and that is his first flame
i like flaming and flamer but i don t must be so...

flaming is so good for mind

Image

Posted: 18 Jul 2006, 10:58
by GrOuNd_ZeRo
Since this is about nuking, I had some luck making mushroom clouds with heatcloud explosions, all I needed was a fat shockwave and ground flashing and it would have been (nearly) perfect.

Posted: 18 Jul 2006, 11:24
by emmanuel
yes i think the wind must move the smoke and water
and water and wind must move plane and boats
feature request =>i will post this...

ground0=>
what parameter you use for a good blast ?
me i make > areaofefect*8=damage
for this result
but it s not perfect
maybe*6 i=>i will try

Posted: 18 Jul 2006, 11:29
by GrOuNd_ZeRo
no, the explosion file in the gamdata/explosions folder ;)

check AA, EE and XTA PE, they should all have it...