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Features and side walls

Posted: 04 Apr 2005, 16:24
by AF
Ok I can sorta have a go at features, but side walls? Say I place skyscraper ro a wall on my spring map design, how do I texture the side so it doesnt turn out all crappy looking and stretched without placin a feature down and label the building as indestructable? Or should I create immense features and wait for the features to be fully implemented? Or what about cliff faces? Or rock pillars? Coments please

Posted: 05 Apr 2005, 00:09
by Doomweaver
make your map an island, and then just ignore the fact that ships can go to edge of the map,

Posted: 05 Apr 2005, 02:03
by Zoombie
Or you can have a ring world, but i already said that on a previus post. I cant think of anything new to say.... thats not good

Posted: 05 Apr 2005, 10:07
by AF
No I didnt mean the side fo a world. If I place a large rctangular tower say a scyscraper in the centre of my map, According to the way it currently gets textured my scyscrapers sides are going to look all stretched and warped

Posted: 05 Apr 2005, 21:27
by aGorm
I know exactly what you mean. You mean due to teh terrain being a flat top down picture, the steeper the height map is the more naff it will look as a 1 pixle dot will, from the top take one pixle, but from the side take 500 pixles and hence look naff and stretched out, due to it being on a near verticle elevation.

I would have though these would have to be features though, it would be cool if the engin could detcet the colour of the terain and then on inclines abouve a certain steepnees, add a different txture over the top of the original one. For different colours it would map a differnt "wall" texture.

aGorm

Posted: 06 Apr 2005, 02:28
by Zoombie
Cool, also aGorm, i dont like your new pic, but whatever.

Posted: 06 Apr 2005, 13:47
by AF
I think is new pic is rather intuitive and interesting. A damn sight better than some of the others on here. Afterall I did liek the animated tree on blue background, not like any avatar I've seen before ont hsi forum

Posted: 06 Apr 2005, 14:57
by aGorm
Its just a temp, I didn't want that tree no more, so i dug oput an old one... I'll probablie spend some time on a new realy cool animated one... (my mates think I should bring back the "G" but you guys aint seen it...)

aGorm