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I found the secret base!

Posted: 19 Jun 2006, 19:42
by AphoxemaG
Oh, wow... I just dug up my copy of TA last week and got it all going. After a while, I realized that TA was so disgustingly simple that I could probably make my own units and stuff for it, make my own total conversion. I start looking into resources and everything, and then I see this 'TA Spring' thing.

Now, I save the link and decide to look at it later, seeing how FileUniverse seemed so... well... old, and I'm on dialup. I finally download TASpring and run it, and I'm pretty impressed, and I start feeling a little disappointed 'cause I'm thinking "this real cool software must be way old and abandoned".

I also get the idea that maybe I could make a total conversion out of Spring, so I go on and look into any development resources on it, and I'm shocked to see that the project is actually very, very active. I figure it's the ever-coming TA:SC on the horizon, then.

So, wow... I guess I might as well offer any help I can. I don't know what you all need, I didn't look at the page long before signing up on this forum. I don't have any 'professional' experience, like graphic school or anything. I've just spent alot of time with 'Max and things, and lately I've been making a fair number of 'products' for this thing called IMVU. I guess, to list it...

Software experience:
Photoshop 6 - CS2
3D Studio Max/VIS 5 - 7
A little bit of AutoCAD/Architectual Desktop
IMVU's 'Previewer' program, which relies on CAL3D import/exporters
Notepad, because everything else must die
Calc.exe, so I can make cracks about 'I haxed joo wit calc.exe'

Creative experience:
UVW texture mapping
Texture creation
Mesh creation
Mesh weighting
Writing, mostly fiction for EVE Online and the usual forum jabbering in my neverending quest to get all the attention I can humanly stand
Amatuer coding, nothing specific or detailed, just enough to know that nothing in programming's easy but it's all pretty much the same

I'm a little sleep deprived right now, so I'm not even sure if I'm really, like, doing anything right now or if it's some crazy dream. I'll bookmark this so I can check it after I'm back with reality >>

Mmmm, Fresh Meat!

Posted: 19 Jun 2006, 20:49
by SinbadEV
Okay... a lot of projects are looking for UV mappers, so you might be useful there... check the mods forums...

Posted: 19 Jun 2006, 22:06
by Drone_Fragger
Ooh! ooh! I need a Uvmapper! My mod wants to live!

Posted: 19 Jun 2006, 23:05
by Sean Mirrsen
Mine too. UVMappers and texturemakers are the most wanted people currently.

Posted: 19 Jun 2006, 23:12
by Shadow7
I got 4 years experience in photoshop , but I got only one weakness, I can't UV map. But I can model too :lol:

Posted: 20 Jun 2006, 03:03
by bobthedinosaur
do you like battle tech or mech warrior? /me grins

Posted: 20 Jun 2006, 03:12
by Warlord Zsinj
See this thread if you are interested in joining Star Wars Spring as a texturer

We urgently need a texturer, and we are able to UVmap for you.

Posted: 20 Jun 2006, 03:16
by bobthedinosaur
i offer .8 apr for a full year cant beat that.....

Re: I found the secret base!

Posted: 20 Jun 2006, 03:47
by Zoombie
AphoxemaG wrote:"this real cool software must be way old and abandoned".
Does he know there is a thriving community and Spring is continually being updated?


But it sounds like the mod makers are going to decend on this guy's talents like a pack of starved vultures (No offence to mod makers, by the way). Welcom to Spring, and thanks for bringing some new talent to the community AphoxmeaG.

Posted: 20 Jun 2006, 04:03
by FLOZi
Indeed, if you have any interest in WW2, Axis & Allies is always in need of Modellers/UV Mappers/!!TEXTURERS!!

p.s. gVim > notepad :P

Posted: 20 Jun 2006, 04:38
by FizWizz
Indeed, several groups with modding aspirations are in need of people who can do texturing, more so than modelling or UV mapping. Like those good ole' people trying to bring BattleTech to Spring.

Posted: 20 Jun 2006, 05:45
by Felix the Cat
bobthedinosaur wrote:i offer .8 apr for a full year cant beat that.....
Yes I can... I have a Giant Pink Inflatable Gorilla... nothing can beat that!

<3 Bud Light's "Real Men of Genius" commercials. I have about 20 of them on my hard drive.

Posted: 20 Jun 2006, 06:31
by bobthedinosaur
pfff nothing beets

wacky waving inflatable arm flaling tube man! x4

Posted: 20 Jun 2006, 08:02
by SwiftSpear
Welcome to spring AphoxemaG, as you can see we're more then willing to have new talent around. If you have any questions about anything feel free to post them and we'll help you out the best we can.

Posted: 20 Jun 2006, 08:07
by AphoxemaG
WHACKY WAVING INFLATABLE ARM FLAILING TUBE MAN!

I mean... I don't have any love or even an appreciation for for UVW mapping, but I'll sure as Hell do it before meshweighting. I'm not really good at texturing, but I've always found it easier to texture things when I did the mesh and mappings myself... a more fluent understanding.

So, I'm not too picky about what mod I'm helping with, and I'd hate to leap into anyone's lap saying I can do something I don't really know if I can. The difficulty of UVW mapping using depends on the complexity of a mesh... not really how many faces it is, but how many directions they face, how many 'pieces' a mesh is, how many things overlap and how steeply most of the faces change direction.

I'd be glad to take a stab at any unmapped geometries anyone wants looked at... I'm only willing to work with 3DSMax 7 compatable .3ds files, 'Max is the most appropriate application I have for mapping.

So, if you want to see how well I can map, put your .3ds in a .rar with max compression on a host and email me the link at xeristian@cwazy.net , if you can't find a host, please don't send any files larger than ~2 megs. I'm stuck with dialup and dirty phone lines for a few weeks.

I'm just glad no one wants me to make meshes... it's not hard, really, it's just that everyone makes meshes >>

Posted: 20 Jun 2006, 12:14
by Zenka
Ah more talent, good.

Uv mappers and textures are much needed (I self am a lousy texturer, but I'm learning)

The fact that mappers and texturers are the most needed, doesn't say you cannot make the models yourself ;) But we see many units get stuck at the textureing part, that is a shame.

And as SwiftSpear said, don't be afraid to ask anything.

Posted: 21 Jun 2006, 00:51
by AphoxemaG
Well, I guess my first question is... what are the most active mod groups right now?

Posted: 21 Jun 2006, 01:58
by SwiftSpear
Oh gees, well AA is active... but I don't think caydr's doing alot of custom content right now... StarWars spring has like 30 untextured models, There's many unnamed projects that I'm sure would love to have someone helping out all at various stages in development. I think EE is building a naval devision right now, but I'm not sure about that. Hopefully the projects acctually step up and pimp themselfs, I'm sure there's work going on that I don't know about as well.

Posted: 21 Jun 2006, 02:12
by FizWizz
We've done a bit of self-pimpage.
Notice the topic of that thread...

Posted: 21 Jun 2006, 02:28
by j5mello
Minus AA the top three mods that need texture support are:

1. Star Wars Spring (SWS)
2. 1944/Axis & Allies TA (1944/AATA)
3. That battletech mod whatever it is.

EE doesn't need any real texture help but it does need an ip address to host a website (hint, hint if anyone has one up for grabs)