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handicap

Posted: 15 Jun 2006, 15:28
by Day
isnt it about time we change "handicap" to something less misleading

im tired of people who leave when i give them handicap and they leave before i can tell them it wont put them at a disadvantage

i was thinking of maybe it could be changed to "bonus" or "advantage"
or something in that direction.. any ideas?

Posted: 15 Jun 2006, 17:17
by Forboding Angel
unfortunately he makes a good point. Younger people don't understand what a "Handicap" means.

Posted: 16 Jun 2006, 09:57
by Comp1337
yeah, htere should be a tooltip that shows what it does as well.

And im tired as hell of noobs complaining "Isnt handicap a bad thing? NOES I R LEAVE!"

Posted: 16 Jun 2006, 15:32
by FuzionMonkey
What exactly does the handicap do in spring?

Posted: 16 Jun 2006, 16:18
by Min3mat
50 handi
=50% more resources (you see the figures at the top, metal and energy income? well basically it addsa extra 50% (you cannot see this effect on individual units however))

Edited to...well, you know, make sense xD

Posted: 16 Jun 2006, 18:17
by DrowningFish
Min3mat wrote:50 handi
=50% more resources (you see the figures at the top, metal and energy income? well basically it multiplies them by 50% (you cannot see this effect on individual units however))
It actually multiples by 150%, but yeah its 50% more resources.

Posted: 16 Jun 2006, 19:22
by Dragon45
Why not just call it "Resource Advantage"

Posted: 16 Jun 2006, 19:44
by FizWizz
I was under the impression that it boosted combat performance...
You're sure it just boosts resources?

Posted: 16 Jun 2006, 19:47
by Min3mat
just resources, nothing else

Posted: 16 Jun 2006, 19:59
by Aun
Min3mat wrote:just resources, nothing else
Could it then go 100-200%? Or 1-200%...

Posted: 16 Jun 2006, 20:03
by Min3mat
it would be better IMO if it was a 'resource multiplier'

so you can BOTH handicap more experienced players AND give 'younger' players a bonus

so a 1-200% x (your res)

thatw ould be awesome

Posted: 16 Jun 2006, 20:56
by AF
It DEFINATELY does mroe than multiply resources.

Just try putting an XE8.1 commander next to your own commander in cheat mdoe and watch how fast the XE8.1 commander reclaims, the build/repair/ressurect/repair speeds are increased with handicap, as is combat performance, just not as literally as you said before with 50 handicap meanign 150% increase

Posted: 16 Jun 2006, 21:14
by mongus
Min3mat wrote:it would be better IMO if it was a 'resource multiplier'

so you can BOTH handicap more experienced players AND give 'younger' players a bonus

so a 1-200% x (your res)

thatw ould be awesome
? what for do exp players need handy?
or you mean negative handycap?

as is combat performance
well reclaiming and building speeds were novelty to me.. but combat performance?

Posted: 16 Jun 2006, 23:51
by Min3mat
a MULTIPLIER

so 20%

would mean resources *20%

sorry it sounds weird but thats how we learnt it in maths, plug it into a calculator and show im right :)

Posted: 17 Jun 2006, 00:16
by krogothe
AF wrote: ... speeds are increased with handicap, as is combat performance, just not as literally as you said before with 50 handicap meanign 150% increase
Dont think so


It should really go from 0-500% (with the normal being 100% for you non-numerical inclined)

Posted: 17 Jun 2006, 18:05
by AF
resources * 100+handicap == resources under handicap to be exact.

It affects reclaimation etc too, but not using the same formula

aka

build speed * 100+handicap != buildspeed under handicap

and

buildspeed != buildspeed under handicap