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[POC - MAP - Beta Release] I Am Killroy V1

Posted: 09 Jun 2006, 08:47
by SinbadEV
Image

Download!!!

Okay... Now that you can play on a 16x16 map... maybe better mappers will steal my ideas finally.

Posted: 09 Jun 2006, 09:38
by PicassoCT
Not a better Mapper - but willing to steal!
Where and How ?

Posted: 09 Jun 2006, 10:41
by Comp1337
WTF is this?
Better screenshots!

Posted: 09 Jun 2006, 12:59
by SwiftSpear
PicassoCT wrote:Not a better Mapper - but willing to steal!
Where and How ?
He made feature models for the walls so they acctually look good...

Are they destructable? Are they reclaimable? What happens if the ground gets deformed nearby?

Posted: 09 Jun 2006, 15:42
by SinbadEV
SwiftSpear wrote:
PicassoCT wrote:Not a better Mapper - but willing to steal!
Where and How ?
He made feature models for the walls so they acctually look good...

Are they destructable? Are they reclaimable? What happens if the ground gets deformed nearby?
First of all... the whole map is just what I posted over and over again...

The main thing I'm trying to show is the "Features as fake walls on a space platform".

I havn't sufficiently tested if they are destructable... but they are reclaimable... the feature's tdf just needs poking at probably... but if I remember correctly there's still a bug in the code making them reclaimable...

TO DO:
Make it so the start positions are on the "land"
Make the water impassable for the non-FF version of the map
Make the blocks indestructable and unreclaimable

Posted: 09 Jun 2006, 22:01
by smoth
reclaimable=0;

It doesn't work which means your comm will try to reclaim them.

Posted: 09 Jun 2006, 22:29
by SinbadEV
thought so... PATCH!!!

NAG

Posted: 09 Jun 2006, 23:03
by smoth
SinbadEV wrote:thought so... PATCH!!!

NAG
The current source will not compile for me.

Posted: 09 Jun 2006, 23:16
by SinbadEV
smoth wrote:
SinbadEV wrote:thought so... PATCH!!!

NAG
The current source will not compile for me.
no source has ever compiled for me... we got about halfway with VS.net and finally gave up when it couldn't find the libraries on the linking after having found them on the compile run...