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FIRST UV MAPPED UNIT OF GUNDAM! (56k beware)!

Posted: 20 May 2006, 12:58
by smoth
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This is not here for people to be derisive this is not here for someone to give a half assed critique. This is here because I wanted to show you guys the new uv maped gunperry.

Posted: 20 May 2006, 13:27
by Zenka
well, since I'm not allowed to crit ;)

Looks good! the MS are transported in giant crates? how handy.

Posted: 20 May 2006, 13:33
by Drone_Fragger
Well, in TA the crate sorta splits in half and then closes on the gundam, sorta like the Boat trapnsport in OTA.

Posted: 20 May 2006, 13:49
by SwiftSpear
What's with the shadow?

The unit looks increadibly well done. I hope this proves that UV maps can be just as effective as per face texturing :P

Posted: 20 May 2006, 15:22
by Das Bruce
SwiftSpear wrote:What's with the shadow?

The unit looks increadibly well done. I hope this proves that UV maps can be just as effective as per face texturing :P
This proves they are better looking. THS.

Posted: 20 May 2006, 15:28
by FLOZi
Looks fantastic.

Shadow does seem off though I must agree, does it still have a 3do baseplate? Perhaps it is just the angle.

Posted: 20 May 2006, 16:22
by Dragon45
Looks great, however, one suggestion: I think it just needs to be *sharper* in terms of its lines. The lines all look a little grey and fuzzy; maybe they could be solid thinner black?

Posted: 20 May 2006, 16:42
by Zoombie
Neat unit, in terms of how its made. Its also good looking (not that I can tell the difference between UV mapped and by the face textured)

Posted: 20 May 2006, 16:48
by Min3mat
Nice model ^^
i think the shadow is cast like that because the sun is very high in the sky on that map

Posted: 20 May 2006, 17:45
by FLOZi
Dragon45 wrote:Looks great, however, one suggestion: I think it just needs to be *sharper* in terms of its lines. The lines all look a little grey and fuzzy; maybe they could be solid thinner black?
Bear in mind that texture resolution is probably quite limited. Is it a mipmapped dds?

Re: FIRST UV MAPPED UNIT OF GUNDAM! (56k beware)!

Posted: 22 May 2006, 23:57
by zwzsg
Well done! There's absolutly nothing I can complain about on this model! And it looks nice.

I think I particularly like the clearly defined colours, it makes it easier on the eye than pseudo-realistic-messy-camo-everywhere, as it helps revealing what the shapes are in a single glance.

Posted: 23 May 2006, 00:00
by aGorm
Its just luvly... figgin luvly...

aGorm

Posted: 23 May 2006, 05:57
by maestro
FLOZi wrote:
Dragon45 wrote:Looks great, however, one suggestion: I think it just needs to be *sharper* in terms of its lines. The lines all look a little grey and fuzzy; maybe they could be solid thinner black?
Bear in mind that texture resolution is probably quite limited. Is it a mipmapped dds?
True, after uv mapped i found even the crispiest map being a bit blurry.... probably due to point-by-point stretching (that is what uv engine do).

Posted: 25 May 2006, 01:16
by Dragon45
Ah, alright

Well then, by all means, excellent work mate! :D

Posted: 10 Jun 2006, 07:42
by Sean Mirrsen
It seems Spring tends to disregard the actual texture of the unit, and uses the first mipmap instead, which is a quarter of it. I think I noticed it since the first time s3o was introduced. That, or it's because of some strange texture smoothing routines.

Posted: 10 Jun 2006, 10:32
by Argh
No, it doesn't. UpSpring does, but not the Spring engine. The units for NanoBlobs are all quite crisp, and are only blurry in places due to being shrunk from their original resolutions.

Re: FIRST UV MAPPED UNIT OF GUNDAM! (56k beware)!

Posted: 10 Jun 2006, 21:15
by TheRegisteredOne
zwzsg wrote:Well done! There's absolutly nothing I can complain about on this model! And it looks nice.

I think I particularly like the clearly defined colours, it makes it easier on the eye than pseudo-realistic-messy-camo-everywhere, as it helps revealing what the shapes are in a single glance.

Posted: 10 Jun 2006, 23:57
by Theotherguy
although I'm not a fan of gundam at all, that model does look pretty nice! Your models are all very nicely done.

EDIT: by gundam I do not mean your mod, I mean gundams as a whole, as in the incredibly stupid gundam TV shows

Posted: 11 Jun 2006, 00:33
by smoth
Thanks, I really appreciate the compliment.

Posted: 11 Jun 2006, 13:41
by Caydr
Rather low res texture, isn't it? My textures suck ass, so don't start - but yours could stand to be a fair bit sharper. Whatever res that is, do another one in ^2 size. You've got lots of video memory to play with when you use DDS, as I understand it.