Page 1 of 2

3 Newbie questions regarding build speeds/resources

Posted: 19 May 2006, 19:23
by Licho
Hi, I have couple of questions (regarding XTA game mode)

1) if you build assist, do you pay the same resources for structure/unit or do you pay more?

2) is there a different rate of building and repairing or assisting unit build for different units? Or does unit that is better at building work equally well at repairing? (Is there repair bonus/building penalty for healer turrets?)

3) can you list 3 best units for building/repairing?

Re: 3 Newbie questions regarding build speeds/resources

Posted: 19 May 2006, 19:37
by Egarwaen
Licho wrote:1) if you build assist, do you pay the same resources for structure/unit or do you pay more?
(Ack, misread the question.)
2) is there a different rate of building and repairing or assisting unit build for different units? Or does unit that is better at building work equally well at repairing? (Is there repair bonus/building penalty for healer turrets?)
I believe better construction units work better for building, reclaiming, and repairing.

Re: 3 Newbie questions regarding build speeds/resources

Posted: 19 May 2006, 19:38
by Aun
Licho wrote:1) if you build assist, do you pay the same resources for structure/unit or do you pay more?
The building costs the same, but you use more resources in a shorter time.

Posted: 19 May 2006, 19:48
by unpossible
All the units/structures have a fixed cost
All the constructions units and factories have a certain rate at which they can build
Construction units told to help build will use resources at their own rate
Each rate changes dependinmg on what they're building because each unit/structure has different costs and build times.

so if you're helping a factory with a zillion construction planes the rate at which the unit it's building will be very high and the unit will be made in no time at all, but it won't cost any more in total. the only extra 'cost' is in the metal/energy per second needed to suport the very high rate of building.
if your builders are trying to use more metal/energy per sec than you are making/getting then they nanostall and the building slows down.

sort of confusing at first i suppose :| . play for a bit and you'll figure it out.

Posted: 19 May 2006, 19:56
by Caydr
Figure you've got this bucket, right? And you've got this sand. And, uh, more sand being delivered at regular intervals. Er... anyway. You pour the sand in the bucket. It don't matter how fast you pour it in, it'll always need the same amount to be full, but if you pour it in too fast you'll run out and have to wait for the next delivery.

>_>
<_<
>_>

Screw you all. :cry:

Posted: 19 May 2006, 19:59
by jhmartin
unpossible wrote: If your builders are trying to use more metal/energy per sec than you are making/getting then they nanostall and the building slows down.
This should also be followed by 'and you've run out of reserves'. Just because you are operating at a net loss doesn't mean building slows down, as that only happens when your storage is empty. You can spend faster then it comes in for a short period of time if you have sufficient capacity.

Posted: 19 May 2006, 20:18
by unpossible
jhmartin wrote:
unpossible wrote: If your builders are trying to use more metal/energy per sec than you are making/getting then they nanostall and the building slows down.
This should also be followed by 'and you've run out of reserves'. Just because you are operating at a net loss doesn't mean building slows down, as that only happens when your storage is empty. You can spend faster then it comes in for a short period of time if you have sufficient capacity.
oh yeah :oops:

i've really never thought about how complicated it must seem to someone who doesn't get how it works
i am scared!

Posted: 19 May 2006, 20:23
by Min3mat
1) same in total. more per tick, with lower buildtime.
2)
Assisting and Repairing = Buildpower affects
Reclaiming = Buildpower does not effect (or only one coms buildpower counts or something stupid)
Rezzing = Buildpower counts
3) which side?

Posted: 19 May 2006, 20:31
by Zenka
Min3mat wrote:3) which side?
does that matter? both sides the FARK build the best, then the commander, then tech 2 water cons. (I think)

Posted: 19 May 2006, 20:34
by knorke
reclaiming = buildpower of the best builder (90% sure)
best builder = the mods XTA and AA have special "support builder" units, I do not remember the names though, they are build in the Level 2 K-Bot Factory.
They can start no/little constructions of their own but their cost/buildpower ratio is the best I guess.
Nano-Turrets are coolest though!

Posted: 19 May 2006, 20:38
by Min3mat
O.o not in XTA mate
the FARK and the NECRO

Posted: 19 May 2006, 21:02
by SinbadEV
There's some kind of trick if a rezzer is continueing to repair the unit it just rezzed, it gets some-kind of bonus/discount to the cost of the rezzed unit.

Posted: 19 May 2006, 22:02
by Licho
Ok so, constuction/repair speed of each builder unit is defined in something like "structural build time/time".

And this number is used for everything except reclaiming. If I repair something that has 50% HP it's HP translates to original "build time" and then relative speed of repair unit is used again, right?

That's interesting, I willt ry to find or calculate these speeds for some builders and post it here...

Posted: 19 May 2006, 22:23
by Tim Blokdijk
Just look in the mod archive. (it uses 7Zip compression)

Posted: 19 May 2006, 22:39
by Egarwaen
For AA, you can get the buildtimes from the Unit Guide. (They're the "Nano Speed" entry.)

Posted: 19 May 2006, 23:34
by Licho
Yeah, I checked AA's database .. and conclusion?

Nothing beats commander in build speed - it has 300, lvl2 ship has 250, lvl2 vehicle 200, lvl2 bot 140, lvl2 airplane 100. (Lvl1 build units have half of this value).

Fark only has 120 in AA!

Nano turret is in mid-range with 150.

Lvl1 factories have 100, lvl2 200.

Best option for construction assist unit would be ship, it builds quickly and is cheap, but of course, least flexible. Fark builds faster than lvl2 kbot builder, so it should be preffered build assist worker if you have bots.

Nano turrets are not bad, they have more HP than farks, but build times are significantly longer.

Knowing your nano speed allows you to easilly calculate how long will it take to build something (assuming you have metal/energy for it). Simply divide build time of some structure by nano speed and you will get time you need in seconds..

Posted: 19 May 2006, 23:45
by Egarwaen
Licho wrote:Fark only has 120 in AA!
Farks are good in AA because they're small, cheap, and fast-moving. You can build a lot of them and pack them in around a con unit without too much difficulty.

Posted: 20 May 2006, 02:08
by SinbadEV
I stopped playing AA when he nerfed the Nano-Turrets... ah, the good old days when they could self duplicate and build faster then a lvl 1 con-kbot...

Posted: 20 May 2006, 03:01
by Min3mat
they are STILL useful after all that nerfing :D shows how silly it really was!

Posted: 20 May 2006, 03:24
by SinbadEV
yes... but before... they were so powerful... swarms of them could reclaim enemies faster then LLTs... hurray for micro!!