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Plasma deflector, anyone?
Posted: 17 May 2006, 23:43
by Caydr
Posted: 17 May 2006, 23:44
by NOiZE
old
Posted: 18 May 2006, 00:34
by Caydr
What? Since when?
Posted: 18 May 2006, 00:38
by NOiZE
since weeks ago
Posted: 18 May 2006, 00:48
by Cabbage
i thought it was just a general sort of multipurpose shield :p
Posted: 18 May 2006, 03:40
by Felix the Cat
It still amazes me that we have better water than SupCom.
Indication of things to come, perhaps?
Posted: 18 May 2006, 05:19
by SwiftSpear
Felix the Cat wrote:It still amazes me that we have better water than SupCom.
Indication of things to come, perhaps?
The supcomm water does many effects better then ours does. It's very difficult to make murky water in spring, it's very easy in supcom. We use better overall shaders though IMO.
Posted: 18 May 2006, 08:45
by unpossible
Cabbage wrote:i thought it was just a general sort of multipurpose shield :p
yeah in that 10 minute long vid chris described it as a shield generator
Posted: 18 May 2006, 11:17
by Soulless1
I bet it doesn't have an ubercool deflection effect - it'll just be the run of the mill hitbox that absorbs damage...

Posted: 18 May 2006, 12:46
by Zenka
Soulless1 wrote:I bet it doesn't have an ubercool deflection effect - it'll just be the run of the mill hitbox that absorbs damage...

Absorbing can look cool too. (note starwars), but deflectors are even better ^.^
Posted: 18 May 2006, 14:03
by PauloMorfeo
Felix the Cat wrote:It still amazes me that we have better water than SupCom.
...
That is a very common error i see people make when they see water rendered with the most recent generations of GFX cards. It is not true, it is not better.
http://www.tomshardware.com/2005/12/02/ ... page2.html
See here for comparison betwen water rendered in Age of Empires with diferent PixelShaders. Most people think that the water shown with the settings in high, using shaders 2.0, is better than the one in very high, pixel shader 3, because it is more shinny.
Maybe more noticeable in Black and White 2. Again, most people would say that the water using pixel shader 2 is better because they look at it and it seems shinier.
It is not better.
Posted: 18 May 2006, 14:22
by Zenka
I think Felix ment that in Spring the water is actually deformed, and in subcomm it's a flat plane.
Though the shader usages in supcomm do look better then in Spring.