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some one please help me my map crashes =/
Posted: 17 May 2006, 22:16
by wired
ok i have tryed everything i dont get it. i have tryed resizeing my textures and height maps re doing my texture . taking out the feature map and more and my map still compiles out like this.

i dont get it

here is my compile command line
mapconv.exe -i -x 325 -n -125 -m metal.bmp -a height.bmp -t texture.bmp -c .5 -o 4_Islands_of_Achilles.smf
pause
map sizes are
8192x8192
all the other files hieght map metal ect are
1024x1024
anyone know y this is happening. not only it looks like this but if i try to go into 3d view it crashes the map. i also dont think the comander will move ether =/
Posted: 17 May 2006, 22:28
by Comp1337
The heightmaps etc should be 1/8 of the texture, +1.
Posted: 17 May 2006, 22:29
by wired
doh i forgot this dammit how could i hehe. ill try that ty bro
Posted: 17 May 2006, 22:33
by IceXuick
First of all, you haven't read my the wiki careful enough. There you could have found the following:
- height en metal map should be 1/8th + 1 (so 1024 wont work, 1025 will)
- feature map size can be both 1/8th or 1/8th + 1
- you maybe should to use a typemap aswell. If not, be sure to have a [TERRAIN0] defined in your .smd file, and set the movements to a positive number (not 0) for the categories, or you comm won't walk. A typemap of 1/16th works for me.
- I strongly recommend using the parameters in the order they are given in the mapconv --help list. It should be something like "mapconv -f -i -l -c -x -n -o -e -y -m -a -t"
Try to read the various wiki's about mapmaking more careful next time.
Posted: 17 May 2006, 22:34
by IceXuick
wired wrote:doh i forgot this dammit how could i hehe. ill try that ty bro
haha, well, can happen to anyone, goodluck m8!
Posted: 18 May 2006, 15:56
by AF
mwha, i didnt knwo that, must go edit mapexporter groupAI to add the extra pixel...
Posted: 19 May 2006, 19:15
by zorbawic
IceXuick wrote:you haven't read my the wiki careful enough
wired
yeah thats right, i'm making my map too and i
don't have that kind of problems

but i still have to work on the texture (everything else is ready)