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..:: New Map - DigSite ::..

Posted: 03 May 2006, 21:00
by IceXuick
Okay, anyone remember the concept art of Bowl? I have finished it, and have called it DigSite! It now is a 16x16 map (originally was 24x24, but after playtesting, this didn't work out that good).

You can download the file here:
http://www.fileuniverse.com/?p=showitem&ID=3092

Here are some in-game Screenshots! Let me know how it plays, i think 3vs3 will play well.

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Ice out.

Posted: 03 May 2006, 21:11
by Egarwaen
Looks nifty, I'll give it a try sometime soon! Looks like it has enough metal spots for a 3v3 this time... What's the wind like?

Posted: 03 May 2006, 21:17
by NOiZE
Looks great again!!!

Posted: 03 May 2006, 21:23
by smoth
OMFG GET OUT OF MY HEAD!

ANOTHER MAP I WANTED TO SEE!

I'd give you some lovin' but that is more a night elf thing.

Posted: 03 May 2006, 21:24
by AF
ah you're a real master of the arts, ro at least you will be when you figure out skyboxes....

Posted: 03 May 2006, 21:49
by Cyberwal
awesome :O

Posted: 03 May 2006, 21:56
by Zenka
You are even more productive than Alantai hands out cookies.
And all the maps looks absolutly beautyfull.
You release so many maps, I can't crit the gameplay yet ^.^'

Posted: 03 May 2006, 22:14
by raikitsune
:shock: a great concept and masterfully pulled off! now to try this mother in a game!

Posted: 03 May 2006, 22:42
by Comp1337
holy shit dude, that took what? one day?
you rock! 8)

Posted: 04 May 2006, 00:15
by IceXuick
hahah thanks for all the lovin' and stuff. Well i have to say i was working on this already before DryRiver, so it's a little bit more than one day. Esspecally, because i first tried it on a 24x24 scale... and rendering in Bryce on that size DOES take a long time. (and the filesize would be 70mb, so not very dl-ing friendly, and even uploadable to FU)

Thanks again, i will start working on my 'last' map this saturday. That is, because i am going to work more on the GUI. But (offcourse) i won't leave you with only 4 of my maps :P. I'll let you know when something useful comes out of me again.

Any tips/suggestions/idea's on improving this DigSite are offcourse welcome. I always like to make it better... (was thinking of more dirt-tracks of old sand-machines that worked there, like in one of the first demo shots of Dryriver...)

later!

Posted: 04 May 2006, 00:34
by Min3mat
That is, because i am going to work more on the GUI. But (offcourse) i won't leave you with only 4 of my maps Razz. I'll let you know when something useful comes out of me again.
think of the mapless children. dont get engulfed by the 3\/1| 6U1!!11!1

Posted: 04 May 2006, 00:44
by smoth
OMG... this map would be the hawt secks at 24X24... you wouldn't consider perhaps turning compression to 0.4 for it?

Posted: 04 May 2006, 08:06
by Maelstrom
Nice work! As this is obviously a quarry of some description, some old mining machinery as features would look great.

Posted: 04 May 2006, 11:59
by IceXuick
@smoth:

well, i did set compression to 0.7 and tried to use a tile-file, but still it was almost 70 mb. Maybe i have to 'ugly-fy' the terrain, and use alot of pure tileable textures. And maelstrom, than the extra features would be a 'no-go'.

Besides this, i dislike the fact that the max. viewdistance is less than the 24x24, and so in rotatable-cam, its hard to see what's happening.

Well. but if there are more people that want a 24x24 huge map + quite big download, i'll can make it.. offcourse!

let me know.

Posted: 04 May 2006, 12:23
by NOiZE
I would like a 24x24 version, it should have some more metal spots then probally...

And i don't mind a big download.... I mean almost everybody of us got broadband. And i guess most of us download big ass demos (500 MB +).

ppl should stop whining about the filesize IMO

Posted: 04 May 2006, 12:39
by Targ Collective
Some of the textures in the last two screens remind me of Terrydactyland in Banjo-Tooie.

(Not a word... it was many moons ago, and good innocent fun besides.)

Was that an influence?

Posted: 04 May 2006, 15:27
by Zoombie
It dose look very cool. In fact i'm going to downlode it as of the right now!

Posted: 04 May 2006, 16:01
by Min3mat
awesome map. NOiZE pwned me on it, proof its its awesome mappyness :D

Posted: 04 May 2006, 16:14
by Nemo
Fantastic work Ice, I can't wait to see what you do with the GUI.

A properly done GUI will be a godsend for Spring - its the biggest hurdle in getting started right now, especially for folks who never played OTA.

Posted: 04 May 2006, 18:34
by Drone_Fragger
NOiZE wrote:I would like a 24x24 version, it should have some more metal spots then probally...

And i don't mind a big download.... I mean almost everybody of us got broadband. And i guess most of us download big ass demos (500 MB +).

ppl should stop whining about the filesize IMO
Those demos take about 2 hours to download on my 4 mbit bband. Taking taht long to get a map while everyone else waits would be dumb.