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New Map, intresting problem....

Posted: 24 Apr 2006, 21:40
by Alex_H
Hello all.

Well im new, played the game a bit, decided to make some maps. So here I am working on trial test map. Its nothing special atm but time will tell. But I have run in to a intresting problem, im sure I can figure it out myself, but im lazy and thought i'd see if anyone had a quick answer.

Anywho, heres the attached base texture and height map from my test map, I've followed the tut's and made a texture, its a simple 2048x2048 and the heightmap is 257x257 following the guides this is correct?

Image

Image

(The heighmap currently sucks arse and is only about 20% of what it should be)

Anyhow I thought all was well and went on to do a quick test and fully compiled the map. All went well until I fired up spring and got the following problem... an intresting one no?.

Image


PS the texture imagage is badly compressed so looks awful!

Posted: 24 Apr 2006, 21:54
by Forboding Angel
in mapconv add -i to your parameters. Will fix this problem.

Posted: 24 Apr 2006, 22:14
by IceXuick
i made same mistake first time :)

praise the invert parameter

Posted: 24 Apr 2006, 23:02
by TA 3D
Why was this hard coded in spring to begin with? Along with all the other fliped items like s3o textures, 3do models left to right?

Posted: 24 Apr 2006, 23:41
by IceXuick
i have no idea!

BTW, post your minimap pics a little smaller next time,

thk you!

Posted: 25 Apr 2006, 02:22
by Alex_H
Yeah sorry about that.... forgot about re-sizing it.