Page 1 of 2

My idea for a unit

Posted: 24 Apr 2006, 03:28
by BIT01
I am planning to make a unit and am learning as I go. My idea is... a zeppelin. What do you all think. It will be used as a defense. I'll see if I could get it to hover and take out planes.

Posted: 24 Apr 2006, 04:01
by Lindir The Green
prepare for flamage...

[edit]

Well, you would have been flamed had I not prepared you for it, because people really don't care that you have some vague interest in making a unit.

[/edit]

Posted: 24 Apr 2006, 04:05
by FireCrack
Why would anyone flame him?

Posted: 24 Apr 2006, 04:11
by Das Bruce
I would flame him, but nothing he's posted sucks yet. We need more detail, concept sketch's etc.

Posted: 24 Apr 2006, 04:36
by smoth
Don't say you will... do it then once you have started then say "I'm making a unit"

Posted: 24 Apr 2006, 08:01
by Zenka
I once made a zeppeling, accoring to someone else's design.
No id why I post this, but it mighgt give you an id how a combat zeppeling could look like. (and why it's out of place in TA)
Image

[Edit]Sorry, wrong link. Fixed it now

Posted: 24 Apr 2006, 08:33
by Leaderz0rz
its asking me to login to view the image.. use photobucket

Posted: 24 Apr 2006, 22:24
by BIT01
I am working on the model now and it looks like an old zeppelin so far. I am going to try to make it an aa aircraft.

Posted: 24 Apr 2006, 22:36
by Forboding Angel
BIT01 wrote:I am working on the model now and it looks like an old zeppelin so far. I am going to try to make it an aa aircraft.
Why are you doing this? If you wanna learn to model that's one thing, but if you want your unit to be used OTA is generally the game for that. Individual units are kinda like lost puppies in spring.

Posted: 24 Apr 2006, 23:52
by BIT01
A little of both I guess. I will probably create more and make them packs. or see if I can get them put in some mods.

Posted: 25 Apr 2006, 01:00
by MrSpontaneous
I might be interested in your zeplin models if you can make them fit into a nightmare/sureal scape.

I am currently working on a mod bassed on several types of nightmares competing for the right to infect someones mind :twisted: .

message me if your interested

Posted: 25 Apr 2006, 01:54
by bamb
Hehe, what an idea... make it quite cheap to build and big (it's mostly gas). And make it have big LOS and consume no energy when it's hovering so it can be used as a midair-floating slowly moving sighting and targeting station. And vulnerable to fighters.

Some companies are actually designing airships for signal relays above cities. Think of low-hanging satellites.

Posted: 25 Apr 2006, 02:01
by BIT01
well I guess I will have to show off my base for it then. This is not the finished product. I am planning to build many versions of it soon.
Image

I have not done anything yet but get the shape of it.

Posted: 25 Apr 2006, 03:53
by Dragon45
Good start

now build on it!

Posted: 25 Apr 2006, 22:45
by BIT01
Am doing so. Hard to do with my classes sending lots of homework and such.

Posted: 26 Apr 2006, 23:44
by BIT01
Now for the dev questions. Will I have to make moving parts. seperate entities from the main structure.

Posted: 27 Apr 2006, 00:39
by MrSpontaneous
every object you intend to animate (turrets, propellers, barrels flining back, legs, wings, spining speheres etc.) needs to be its own object.

Some complex objects, like legs, may require several objects to animate properly (joints? multiple segments?)

hope that was helpful

Posted: 27 Apr 2006, 22:22
by BIT01
Yes that helped a lot. now what about this hierarchy stuff and uv mapping.

Posted: 30 Apr 2006, 21:10
by agentdz015
Or... it could act as a high altitude (not easily attackable, accept by the right units) low cost, movable (but only slowly) camera / radar post.

You wouldn't need them to have weapons, but you could hover them around your base for some really good enemy spotting - especially when dramatic terrain makes LOS and radar difficult.

(the two ideas - and offensive blimp and a camera mini-blimp - are not mutually exclusive, just two different takes on the concept)

Posted: 07 May 2006, 16:58
by BIT01
for that idea I already have a model. I just need to learn upspring uv mapping and scripting.