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Hmm... My tanks ain't working.
Posted: 15 Apr 2006, 17:01
by Drone_Fragger
In my new mod. That some fo you may have seen the title of, My tanks aren't working. My commander works, it can shoot and build stuff, But the tanks can't fire. They can be built, They just can't shoot. I can upload the Fbi and Weapondata files if someone ants to look at them.[/i]
Posted: 15 Apr 2006, 17:19
by Guessmyname
Do they aim at their target?
Put up the script too
Posted: 15 Apr 2006, 17:27
by Drone_Fragger
Its the standard instigaot, witha differant weapon and the name changed :/
And no, no aiming.
Posted: 15 Apr 2006, 17:32
by Drone_Fragger
Posted: 15 Apr 2006, 17:54
by Guessmyname
Okay, I don't trust that site...
Can't you just pull all three into a zip and send it to FileUniverse?
Besides, beside the actual model it's all text based, so you could just copy and paste it into a post here
Posted: 15 Apr 2006, 18:24
by Drone_Fragger
FBI. A ctrl-A Ctrl-v post.
[UNITINFO]
{
Name=Deac;
UnitName=VIRDEAC;
BUILDPIC=VIRDEAC.DDS;
// Required Tags
BuildCostEnergy=1097;
BuildCostMetal=125;
BuildTime=1854;
Category=VIRII TANK MOBILE WEAPON NOTAIR NOTSUB CTRL_G CTRL_V CTRL_W NOTSHIP LEVEL1 ALL ;
Description=Light Virii Tank;
FootprintX=2;
FootprintZ=2;
MaxDamage=770;
ObjectName=VIRDEAC;
Side=CORE;
SoundCategory=CORE_TANK;
TEDClass=TANK;
// Movement
BrakeRate=0.025;
MovementClass=TANKSH2;
Acceleration=0.030;
CanMove=1;
MaxVelocity=2.99;
MaxSlope=10;
TurnRate=440;
// Airplane Moventment
// Buildings
// Construction
Builder=0;
WorkerTime=0;
// Resources
EnergyMake=0.5;
EnergyStorage=0;
EnergyUse=0.5;
MetalStorage=0;
// Abilities
CanAttack=1;
CanStop=1;
// Sight/Radar
RadarDistance=0;
SightDistance=273;
// Weapons
Weapon1=GATOR_LASERx;
wpri_badTargetCategory=ANTIGATOR;
BadTargetCategory=ANTIGATOR;
ExplodeAs=BIG_UNITEX;
SelfDestructAs=BIG_UNIT;
NoChaseCategory=VTOL;
// Tracks/Flares
LeaveTracks=1;
TrackOffset=5;
TrackStrength=5;
TrackStretch=1;
TrackType=StdTank;
TrackWidth=21;
// Watersettings
MaxWaterDepth=12;
// Misc
Corpse=virdeac_dead;
SmoothAnim=1;
// Not Used By TASpring
bmcode=1;
noautofire=0;
unitnumber=108;
firestandorders=1;
standingfireorder=2;
mobilestandorders=1;
standingmoveorder=1;
canpatrol=1;
canguard=1;
steeringmode=1;
shootme=1;
defaultmissiontype=Standby;
maneuverleashlength=640;
}
All Weapon data.
[VIRIILASER]
{
ID=1;
name=J7Laser;
rendertype=0;
lineofsight=1;
turret=1;
range=300;
reloadtime=0.8;
weaponvelocity=900;
areaofeffect=16;
soundtrigger=1;
tolerance=5000;
soundstart=MechPlasma;
soundhit=MechPlasma;
firestarter=70;
beamlaser=1;
targetMoveError=0.1;
beamtime=0.1;
color=232;
color2=234;
explosiongaf=fx;
explosionart=explode5;
waterexplosiongaf=fx;
waterexplosionart=h2oboom1;
lavaexplosiongaf=fx;
lavaexplosionart=lavasplashsm;
[DAMAGE]
{
default=250;
}
}
[VIR_DISINTEGRATOR]
{
ID=2;
name=Disintegrator;
rendertype=3;
lineofsight=1;
turret=1;
range=250;
reloadtime=1.5;
weapontimer=4.2;
energypershot=500;
weaponvelocity=225;
areaofeffect=52;
impulsefactor=0.0000000000001;
soundtrigger=1;
soundstart=MechPlasma;
soundhit=MechPlasma;
beamweapon=1;
noexplode=1;
commandfire=1;
tolerance=10000;
explosiongaf=fx;
explosionart=explode5;
waterexplosiongaf=fx;
waterexplosionart=h2o;
lavaexplosiongaf=fx;
lavaexplosionart=lavasplash;
startsmoke=1;
[DAMAGE]
{
default=50000;
}
[DEACGUN]
{
ID=3;
name=Laser;
rendertype=0;
lineofsight=1;
turret=1;
range=400;
reloadtime=0.2;
weaponvelocity=900;
areaofeffect=16;
soundtrigger=1;
tolerance=5000;
soundstart=MechPlasma;
soundhit=MechPlasma;
firestarter=70;
beamlaser=1;
targetMoveError=0.1;
beamtime=0.1;
color=96;
color2=98;
explosiongaf=fx;
explosionart=explode5;
waterexplosiongaf=fx;
waterexplosionart=h2oboom1;
lavaexplosiongaf=fx;
lavaexplosionart=lavasplashsm;
[DAMAGE]
{
default=10;
}
[GATOR_LASERx]
{
ID=85;
name=Laser;
rendertype=0;
lineofsight=1;
turret=1;
range=220;
reloadtime=0.7;
weaponvelocity=1000;
areaofeffect=8;
soundtrigger=1;
energypershot=0;
tolerance=4500;
soundstart=MechPlasma;
soundhit=MechPlasma;
firestarter=50;
beamlaser=1;
targetMoveError=0.3;
beamtime=0.1;
color=232;
color2=234;
explosiongaf=fx;
explosionart=explode5;
waterexplosiongaf=fx;
waterexplosionart=h2oboom1;
lavaexplosiongaf=fx;
lavaexplosionart=lavasplashsm;
[DAMAGE]
{
default=75;
}
[LAME]
{
ID=4;
name=LightCannon;
rendertype=4;
ballistic=1;
turret=1;
range=500;
reloadtime=0.95;
weaponvelocity=170;
areaofeffect=48;
soundstart=canlite3;
soundhit=xplosml3;
tolerance=1500;
explosiongaf=sexy;
explosionart=explode4x;
waterexplosiongaf=fx;
waterexplosionart=h2o;
lavaexplosiongaf=fx;
lavaexplosionart=lavasplash;
startsmoke=1;
[DAMAGE]
{
default=75;
}
}
The .cob file:
├âÔÇÖ t ├é┬á ├â┼Æ , ├â┬á `
Posted: 15 Apr 2006, 18:25
by Drone_Fragger
FBI. A ctrl-A Ctrl-v post.
[UNITINFO]
{
Name=Deac;
UnitName=VIRDEAC;
BUILDPIC=VIRDEAC.DDS;
// Required Tags
BuildCostEnergy=1097;
BuildCostMetal=125;
BuildTime=1854;
Category=VIRII TANK MOBILE WEAPON NOTAIR NOTSUB CTRL_G CTRL_V CTRL_W NOTSHIP LEVEL1 ALL ;
Description=Light Virii Tank;
FootprintX=2;
FootprintZ=2;
MaxDamage=770;
ObjectName=VIRDEAC;
Side=CORE;
SoundCategory=CORE_TANK;
TEDClass=TANK;
// Movement
BrakeRate=0.025;
MovementClass=TANKSH2;
Acceleration=0.030;
CanMove=1;
MaxVelocity=2.99;
MaxSlope=10;
TurnRate=440;
// Airplane Moventment
// Buildings
// Construction
Builder=0;
WorkerTime=0;
// Resources
EnergyMake=0.5;
EnergyStorage=0;
EnergyUse=0.5;
MetalStorage=0;
// Abilities
CanAttack=1;
CanStop=1;
// Sight/Radar
RadarDistance=0;
SightDistance=273;
// Weapons
Weapon1=GATOR_LASERx;
wpri_badTargetCategory=ANTIGATOR;
BadTargetCategory=ANTIGATOR;
ExplodeAs=BIG_UNITEX;
SelfDestructAs=BIG_UNIT;
NoChaseCategory=VTOL;
// Tracks/Flares
LeaveTracks=1;
TrackOffset=5;
TrackStrength=5;
TrackStretch=1;
TrackType=StdTank;
TrackWidth=21;
// Watersettings
MaxWaterDepth=12;
// Misc
Corpse=virdeac_dead;
SmoothAnim=1;
// Not Used By TASpring
bmcode=1;
noautofire=0;
unitnumber=108;
firestandorders=1;
standingfireorder=2;
mobilestandorders=1;
standingmoveorder=1;
canpatrol=1;
canguard=1;
steeringmode=1;
shootme=1;
defaultmissiontype=Standby;
maneuverleashlength=640;
}
All Weapon data.
[VIRIILASER]
{
ID=1;
name=J7Laser;
rendertype=0;
lineofsight=1;
turret=1;
range=300;
reloadtime=0.8;
weaponvelocity=900;
areaofeffect=16;
soundtrigger=1;
tolerance=5000;
soundstart=MechPlasma;
soundhit=MechPlasma;
firestarter=70;
beamlaser=1;
targetMoveError=0.1;
beamtime=0.1;
color=232;
color2=234;
explosiongaf=fx;
explosionart=explode5;
waterexplosiongaf=fx;
waterexplosionart=h2oboom1;
lavaexplosiongaf=fx;
lavaexplosionart=lavasplashsm;
[DAMAGE]
{
default=250;
}
}
[VIR_DISINTEGRATOR]
{
ID=2;
name=Disintegrator;
rendertype=3;
lineofsight=1;
turret=1;
range=250;
reloadtime=1.5;
weapontimer=4.2;
energypershot=500;
weaponvelocity=225;
areaofeffect=52;
impulsefactor=0.0000000000001;
soundtrigger=1;
soundstart=MechPlasma;
soundhit=MechPlasma;
beamweapon=1;
noexplode=1;
commandfire=1;
tolerance=10000;
explosiongaf=fx;
explosionart=explode5;
waterexplosiongaf=fx;
waterexplosionart=h2o;
lavaexplosiongaf=fx;
lavaexplosionart=lavasplash;
startsmoke=1;
[DAMAGE]
{
default=50000;
}
[DEACGUN]
{
ID=3;
name=Laser;
rendertype=0;
lineofsight=1;
turret=1;
range=400;
reloadtime=0.2;
weaponvelocity=900;
areaofeffect=16;
soundtrigger=1;
tolerance=5000;
soundstart=MechPlasma;
soundhit=MechPlasma;
firestarter=70;
beamlaser=1;
targetMoveError=0.1;
beamtime=0.1;
color=96;
color2=98;
explosiongaf=fx;
explosionart=explode5;
waterexplosiongaf=fx;
waterexplosionart=h2oboom1;
lavaexplosiongaf=fx;
lavaexplosionart=lavasplashsm;
[DAMAGE]
{
default=10;
}
[GATOR_LASERx]
{
ID=85;
name=Laser;
rendertype=0;
lineofsight=1;
turret=1;
range=220;
reloadtime=0.7;
weaponvelocity=1000;
areaofeffect=8;
soundtrigger=1;
energypershot=0;
tolerance=4500;
soundstart=MechPlasma;
soundhit=MechPlasma;
firestarter=50;
beamlaser=1;
targetMoveError=0.3;
beamtime=0.1;
color=232;
color2=234;
explosiongaf=fx;
explosionart=explode5;
waterexplosiongaf=fx;
waterexplosionart=h2oboom1;
lavaexplosiongaf=fx;
lavaexplosionart=lavasplashsm;
[DAMAGE]
{
default=75;
}
[LAME]
{
ID=4;
name=LightCannon;
rendertype=4;
ballistic=1;
turret=1;
range=500;
reloadtime=0.95;
weaponvelocity=170;
areaofeffect=48;
soundstart=canlite3;
soundhit=xplosml3;
tolerance=1500;
explosiongaf=sexy;
explosionart=explode4x;
waterexplosiongaf=fx;
waterexplosionart=h2o;
lavaexplosiongaf=fx;
lavaexplosionart=lavasplash;
startsmoke=1;
[DAMAGE]
{
default=75;
}
}
The .cob file:
├âÔÇÖ t ├é┬á ├â┼Æ , ├â┬á `
Posted: 15 Apr 2006, 19:19
by Optimus Prime
i think its something in the script. If you have copied it and in the 3do file the piece names are different, you have to change that in the script too. Therefore you need the scriptor and than you can decompile the script and change it.
Edit: i have SOME errors in the weapon file! Check the "{ }" - you miss a lot of "}" at the right positions after the damage (there must be 2 x } ).
Posted: 15 Apr 2006, 21:00
by Drone_Fragger
k, will do.
Posted: 15 Apr 2006, 21:12
by Guessmyname
I don't think you'll need the smoothanim tag, unless your tanks walk
Posted: 15 Apr 2006, 21:57
by Drone_Fragger
it was there already. I'll remove it.
Posted: 15 Apr 2006, 23:10
by Drone_Fragger
Ya. It was becuase the last } after damage were missing. Added them and it worked fine.