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Which Layout do you want to have? .: poll :.

Posted: 14 Apr 2006, 17:52
by IceXuick
Okay here are 4 concepts for the terrain-layout.

Let me know which one you think is best? or what you like to see changed before i will make it into a map.

Grey = Low
White = High

Hill Take Over:
Image

Dry River:
Image

Center Rock:
Image

Bowl:
Image

Posted: 14 Apr 2006, 17:56
by aGorm
Assuming you start on teh two sticky out bits, bowl is the best. IMO. Then teh center Rock one, but the other 3 we all have in one form or another, while bowl is more original.

BTW, If you do the last one, any chance it could be like a quary? IE grass on top and then huge cut out rock for the middel... that would feel so cool to play in.

aGorm

Posted: 14 Apr 2006, 18:05
by Egarwaen
I like Bowl. There's also interesting things you can do with it - make the center metal-rich, make the center metal-rich but filled with water, etc.

Posted: 14 Apr 2006, 18:52
by Lindir The Green
Bowl would be great because, if the center were metal rich, you would have to decide between advancing on the sides for a tactical advantage or advancing in the center for more resources and a larger army.

Posted: 14 Apr 2006, 18:55
by aGorm
Personlky I thik we have quite enough "rush the middel for metal maps" so whatever you do, be carfull with the metal. The free land there should be the hook, not vast amounts of metal.

aGrom

Posted: 14 Apr 2006, 18:58
by Min3mat
dry river, that terrain is very cool.
nice detailed pics, and letting the ppls chose their maps = 8)
using polls would be a good idea though

Posted: 14 Apr 2006, 20:04
by IceXuick
my personal favourite is Map1: Hill TakeOver..

I'll wait till more reactions are posted.

Agorn, however, that idea of water in the middle could be very nice!

Posted: 14 Apr 2006, 20:07
by NOiZE
Center Rock

Posted: 14 Apr 2006, 20:43
by Egarwaen
In Center Rock, are the river banks level with the river? If so, that one would be cool.

Posted: 14 Apr 2006, 22:00
by IceXuick
:) yes, there are leveled (or little submerged like in riverdale)

(my other favourite map :)

Posted: 14 Apr 2006, 22:24
by LOrDo
I like center rock and bowl the best. Both are pretty symetrical, so you qont have an advantage from one side to the other.

Posted: 14 Apr 2006, 22:58
by wizard8873
dry river and center rocks. the others are good but its too focused on the center. i like games where there is not particular area of occupation that wins you the game but more so maps that you have to play well to win. you still have to play well even if you own a metal rich position to hold it and win, but if maps are more evened out, players are forced to expand anywhere and take up a certain line.

Posted: 15 Apr 2006, 00:12
by SwiftSpear
I'd love to see any of those done, they look like some absolutly great 1v1/2v2 concepts and I think spring could use some more of those. I like how all of them use map heights for tactical purpouses a whole lot, not enough spring maps do that and the ones that do have tended to go a bit over the edge.

Talk to forboding angel about balancing maps with height differentials, there's a few tricks he's figured out that could make you job easier.

Posted: 15 Apr 2006, 00:26
by Quanto042
I think if you do one like center rock and widen it out a bit. (make a bit more low ground so that it doesn't play like "Two Valleys") I think that would play really well as a map for epic battles, (players could put lots of Arty on the top of the center rock and pwn all who oppose in the valleys!

Posted: 15 Apr 2006, 03:23
by Warlord Zsinj
I like the assymetry of dry river; but bowl is the most innovative.

Personally, I see no problem with having the middle as metal rich, because the design of the map doesn't necessarily make it a "king of the hill/middle" rush to the centre. Because of the low terrain in the middle, you have a situation where instead of the middle being a strategically important place to hold (like most rush to centre maps), but rather a particularly dangerous area to hold. The outside rim would be far easier to hold; and a far better route to your opponent's base; the centre, on the other hand, would be in big trouble if you got some medium artillery (guardians, etc) up on your base; because you could probably shell much of the bowl.

Posted: 15 Apr 2006, 04:56
by zwzsg
They're all good! At last maps made around the gameflow and not just about pretty landscape!

Posted: 15 Apr 2006, 15:12
by IceXuick
I'm still confused...

offcourse i can make all of them... However, i want to start with the map most people like, and want to play...

what to do..?

Posted: 15 Apr 2006, 16:44
by Egarwaen
IceXuick wrote:I'm still confused...

offcourse i can make all of them... However, i want to start with the map most people like, and want to play...

what to do..?
Start a poll?

Posted: 15 Apr 2006, 20:05
by IceXuick
Poll started + new test images (lowres heightmap)

Image

Image

I'll make test views of the others too, if you guys want to...

Posted: 15 Apr 2006, 21:45
by Min3mat
ice, just so you know; you are; 1: a utter legend 2: have far too much spare time on your hands :D nice one with the poll too btw