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A ExperiMental Map: Ratrace

Posted: 09 Apr 2006, 22:29
by PicassoCT
Well... just a test release - Concept Map...
- has nothing to do with current work in Progress, so don`t worry about Balance or.... "way to much wind"

Minimap

Image


Image

Image

The Download linlkkk.faflk├â┬Âsdalkf :::

http://www.fileuniverse.com/?p=showitem&ID=2920

Posted: 09 Apr 2006, 23:31
by Michilus_nimbus
Psychedelic maps ftw!

Posted: 09 Apr 2006, 23:45
by PicassoCT
Nope, the Idea behind is - a FPS Racing GAme inside Spring.. and Rainbow Road is simply stolen out of SuperMarioCart...

Posted: 10 Apr 2006, 00:21
by Kixxe
Omfg. Jeffy race. Now. And like, rezzers at the side of the road, so you can race mad max style and still be in the game :D.

Posted: 10 Apr 2006, 00:26
by Min3mat
pitstop with nanotower? :>

Posted: 10 Apr 2006, 16:19
by PicassoCT
Mines, Artillerstrikes, Stunning Spiders TransportPlanes, transporting over "selected" gaps... Gentleman start your Engines ;)

Posted: 11 Apr 2006, 00:22
by PicassoCT
And does it work ?

Posted: 11 Apr 2006, 02:09
by mongus
I like the concept very much, dldng, and will force someone to play it :twisted: .

Posted: 11 Apr 2006, 02:46
by Min3mat
sort of.
we used a other team 'referee' and .cheat .nocost .cheat to allow him to make obstacles (solars, winds etc) we drove, like kings, in jeffies
it was fun, then we played again, (in retrospect some nanotowers on patrol as pitstops, like we did in the last game, would have been a good idea)
we used panthers and Day used toasters to fire at certain points on the map, avoiding the shells was risky, hard, and fun. in both cases we had a 10 unit limit and used radar towers to give us a taste of what was to come
we used AA 1.44 and twas good ^.^, love it ^.^

Posted: 11 Apr 2006, 12:11
by PicassoCT
Hurray - and all i need to do, to make my first Gameplaywise funny Map - is giving up any Idea of Balance ;)

Min3mat can you upload a Record of the Race?

Posted: 11 Apr 2006, 20:53
by LOrDo
:shock: .
Wow...what a concept, I have yet to be not fazed by your works picasso. I always knew that the possese feature would amount to something, they said it would be nothing but a gimmick...but I knew better. To make this worth playing there should be an ability to auto spawn units on maps as it starts up (nanos, atlases and such), and to really enhance the possese system, right now its kinda ugly and chunky to control. Will download and play it ASAP. if only I can find someone to play it with....

Posted: 11 Apr 2006, 21:16
by PicassoCT
Yep, Autospawn would be cool -

I m dreaming about a CoopMap, Basedefense against the AI, were you could really Controll, which and how many Units are Created...

Thousand Thx Lordo, your support is incredible. Enthusiast like you help that new maps really get a Chance. But Lordo, you should also support some of the Othere Maps in this Forum, they really deserve it. Just download Red River North ... its even a better Racing Map than this, if you mark the Way with Dragons...

Posted: 12 Apr 2006, 02:38
by LOrDo
Yah but RR is an OTA heightmap, flat bland and ugly. And I'm a real graphical person, which is why I like your maps. :-) I try to support other maps though, I just dont post often.

Posted: 13 Apr 2006, 02:45
by Sheekel
Is there a way to force the person to do FPS mode? Perhaps some recoding? because many people could cheat by just overhead-style controlling the unit.

Sweet idea though! I look forward to it!

Posted: 13 Apr 2006, 03:48
by Min3mat
here:
http://www.gamereplays.org/community/in ... opic=89564
yah thats right! register biatch!

Posted: 15 Apr 2006, 01:02
by PicassoCT
Watched those Games - Must have been Fun, but sometimes there are people Chetating - so even if there would be a better Map for those Races, it woulnd`t run well, as long as there is no seperate Mod who supports the Refree