volume vs distance
Posted: 16 Mar 2006, 20:06
everytime i play spring, the way in which the volume of sound fx is altered by distances seems more and more inadequate. thats not to say i dont appreciate the idea of sounds dropping in volume as you move away from their sources, i just think it can be done better.
the main thing that annoys me is that the sounds the units make in response to you selecting them/ordering them changes volume the further away you are from them. i think that these sounds should be seperate and behave the same way regardless of the situation, unlikes battle noises and so forth.
now i dont know exactly how the volume level of stuff works, but i think certain sounds should have some sort of value that allows it to be heard over other sounds over a distance.
for example you should be able to hear the boom of a nuclear blast as a loud noise, even from a distance, and a laser as a faint noise.
well i dont know if im even discussing anything of importance anymore, but i had to get it outa my system so please excuse me if this seems like babble.
the main thing that annoys me is that the sounds the units make in response to you selecting them/ordering them changes volume the further away you are from them. i think that these sounds should be seperate and behave the same way regardless of the situation, unlikes battle noises and so forth.
now i dont know exactly how the volume level of stuff works, but i think certain sounds should have some sort of value that allows it to be heard over other sounds over a distance.
for example you should be able to hear the boom of a nuclear blast as a loud noise, even from a distance, and a laser as a faint noise.
well i dont know if im even discussing anything of importance anymore, but i had to get it outa my system so please excuse me if this seems like babble.